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Shadow Stepper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #438 | 3.258 | 3.258 |
Innovation | #635 | 2.839 | 2.839 |
Graphics | #664 | 3.097 | 3.097 |
Audio | #706 | 2.742 | 2.742 |
Overall | #712 | 2.855 | 2.855 |
Game Design | #869 | 2.645 | 2.645 |
Fun | #889 | 2.548 | 2.548 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You think you are in an arcade but the path is an illusion, the true path can only be seen with special goggles.
Did you write all the code and made all the assets from scratch?
All functionality is through UE4 Blueprints from scratch. The arcade cabinets and wall/floor/ceiling textures were imported.
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Comments
Interesting game, I liked the atmosphere, it gave a good spooky feel to the game. I would have suggested letting the drill thing do damage to you rather than just push you, because at one point I got stuck between it and some of the arcade machines and it wouldn't get off me, even while using the flashlight, and I was stuck till it clipped me through the wall and I died. Some of the jumping was a bit difficult, I think that was due to the momentum, and a few platforms were imo too far apart to make the jump consistently, but I appreciate what you were going for. The last thing is idk if it was intended or not, but even when I got to the end of a level, I had to wait for the goggle gauge to completely run out before the next level loaded, so I found myself just pacing looking for what to do till that happened and the next level loaded. Regardless, good job :)
From the state of the project I assume it's one of the first games you made?!
I get the general premise you are going for. A surreal abounded arcade is quite the appealing setting.
Unfortunately there were a few things that really gave me a hard time.
(Please don't take this as me dunking on you but as genuine advice how I feel you could improve your game).
You goggles didn't look like googles so I passed them several times without recognizing that the ball is the item I'm looking for. If you don't have the artistic abilities (which is no shame at all) then you should use some layer of abstraction like maybe get a box asset and slap a "special goggles" sign on it.
Picking up the goggles was another issue. I picked them up at one point but didn't recognize it. A sound effect or a message "you found the goggles" would have helped enormously.
I also barely noticed that the goggles were active. A solution could have been to tint the screen in a certain color when they are active so it's immediately clear to the player.
The jumping passages were not well balance.
While the first one were super little steps that let me overshoot with a basic jump the second passage had jumps so tight I could barely make them. In fact I had to quit the game here because I fell and the reset didn't trigger correctly and I was stuck down there.
In general I would consider your game more as an "immersive experience" than a challenging platformer so I would have designed the jumps to be more on the easier to execute side.
The sound design was nice and fitting for your setting.
In the end you delivered a playable experience which not everyone can say of themselves in a game jam, so good job and keep on building games!
Nice game!