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Cyber Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #887 | 2.457 | 3.250 |
Theme | #966 | 2.362 | 3.125 |
Audio | #1013 | 2.173 | 2.875 |
Graphics | #1056 | 2.362 | 3.125 |
Overall | #1078 | 2.205 | 2.917 |
Game Design | #1181 | 2.079 | 2.750 |
Fun | #1348 | 1.795 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
the gameplay entails interacting with hazzards, objects and platforms that are not trully real, phasing in and out of existence
Did you write all the code and made all the assets from scratch?
yes every visual asset and code was hand made, only assets acquired externally are SFX and music, which are given credit and source in the game page
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Comments
Beautifully made. Sometimes dying a bit awkwardly because of bad jumping etc but I like the concept and think you can really make something nice out of it
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nice game, great effort! keep it up
Thank you, we know it's kinda janky, but it's still nice to have such good reception :)
Cool game! :)
Thanks, we managed to rush it a bit to be able to finish on time, so it's nice that people are enjoying it.
Good game. Different (Edit: I meant "More") music would be nice. The switch for good/bad blocks could happen faster for my taste. I think it's random how long it is? Sometimes, it's a bit long to change. Anyway, the mechanic was good.
It's not random and by default it's 4 sec
But it's different for red and blue
In level 3 I made it higher (I guess 12sec) for blue so that you can push the block drop it
And push it again to right place
Thank you for the input, for a couple puzzles the timer was slightly altered to give the player more wiggle room to solve the puzzles, so it's understandable that it felt "random" but about the music, any specific reason a different one would be nice, or you meant, a bigger number for the levels?
Yea, sorry, I didn't mean that the music was bad. Just that it get repetitive when it's the same one for each level. Alternating between 2 would have done the job.
For the timer, I tough it was random between 2 variables that changed for each level. Like random between 7 to 10sec. It was probably because it changed for each color like Abhishek said. I just tough it was a bit long sometimes when I missed the puzzle and had to wait for 2 cycles to redo a part.
Really interesting mechanic. The game is fun and very puzzling. You did a great job in creating the puzzles and how implementing the theme. I also notice the interesting bar on top to see when it switches. Overall, it's a solid puzzle-platformer game. Good job!
Thank you, the bar at the top was a bit of a last minute addition so I'm happy that it's appreciated, my co-developer was the one who thought of it at the time, so he deserves the credit for it.