Play game
Knights vs Giant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #142 | 3.458 | 3.458 |
Theme | #459 | 3.000 | 3.000 |
Overall | #495 | 2.833 | 2.833 |
Audio | #535 | 2.583 | 2.583 |
Game Design | #566 | 2.667 | 2.667 |
Fun | #567 | 2.625 | 2.625 |
Graphics | #602 | 2.667 | 2.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Knight reinforcement will always be there to help you, either attack the giant of you control one of them if you died
Did you write all the code and made all the assets from scratch?
Yes, with some of the code copying previous templates from my previous games
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice concept, but the movements are too slow, Nice job!
Loved the idea of playing as a group rather than an individual. Shifting between attacking and running when you’re alone is a really fun way to pace things. Great job!
Cool concept and nice visuals.
The controls feel pretty good, but sometimes a knight would spawn behind me and cause me to get stuck and unable to dodge an incoming attack, which is a bit frustrating. Good submission anyway!
This gave me a nice flash-player/tower defense vibe. I also like the pixel art.
If you don't mind, could you play/review my game? I need some constructive criticism.
https://itch.io/jam/brackeys-8/rate/1680927
simple and fun haha
better if you have dead bodies all over the floor
Good game, could you please rate my game https://itch.io/jam/brackeys-8/rate/1680919 ?
This is really impressive. I loved the game idea and I truly laughed when I first got slapped by the giant.
Thanks for the feedback. Appreciate that you like it
I like the idea of this. Some technical issues (which I'm sure you're aware of, but just in case):
Overall a good attempt, but these critical issues drag it down significantly. Fortunately, none of them are too difficult to fix, so definitely keep at it and this could be really fun.
On the design side of things, it's a bit repetitive, the giant could do with a few different moves to spice it up.
Thank you for your feedback. Yes, I noticed all the issues stated. Definitely will need to resolve these issues once the jam is over.
Great game. The concept of representing the height of the Titans in two dimensions, without directly representing them, is crazy good.
Thanks for the feedback. Good to hear that you like the sprite
Nice concept, the idea is pretty cool and the game itself is enjoyable, but way too unfair. Don't get me wrong, I'm all in for a challenge, but, to avoid the attack, it's just "run in a direction and hope the hand rotation allows you to survive", because you just don't have enough time to react ^^'.
It needs a little bit of tuning, but that's a cute little entry
Thanks for the feedback. Hope I can tweak the hand attack timing in the future to give room for player to react (perhaps random hand attack speed)
I love the tunes! The knights look cool as well. I agree with others about the telegraphing, the slam is too fast. Maybe the giant could get faster?
Well done!
Thanks for the feedback. Happy to hear on your opinion that the giant is fast
cool game. the issue i had with it seems to be what everyone else is saying so i won't repeat it. the art work is nice and the concept is fun. good job
Thanks for the feedback
Great work Rate mine too.
Thanks for the feedback. Rated yours already
I like the concept and the art is nice.
The time between the telegraph and the actual hit is too short which feels slightly unforgiving. So maybe a longer telegraph or you need multiple hits to die, and maybe some faster movement.
All in all nice submission. Good job!
Thanks for the feedback. Was trying to make the game challenging initially. Definitely will see if the enemy attack timing need to be adjusted after the jam
Overall it's an interesting idea but I found the hands have a very short telegraph and this can lead to some instant death sitatuions.
Thanks for the feedback. Will adjust the hands timing in the future.