Cool mechanic! The art was a bit bland, but that's quite expected from a game jam game. Polish the game even further and I think this could be really cool!
Please take time to check out my game.
Criteria | Rank | Score* | Raw Score |
Innovation | #687 | 2.291 | 3.000 |
Theme | #855 | 1.964 | 2.571 |
Fun | #927 | 1.637 | 2.143 |
Game Design | #937 | 1.637 | 2.143 |
Overall | #950 | 1.637 | 2.143 |
Graphics | #1017 | 1.418 | 1.857 |
Audio | #1064 | 0.873 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
An enemy always follows you, and teleports in a portal above you in the game, making you have to deal with it through jumpless platforming.
Did you write all the code and made all the assets from scratch?
I used basic pre-existing code made by experience people from the GDevelop 5 engine, like 'PlatformerObject'
I feel like the game was a little to hard and the controls were quite stiff. When major improvement I think that could have been is making the sword follow the mouse movement instead of using the keyboard. I do think the concept is great if it had better controls
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