Game looks interesting, but dialog are quite slow and game has no tutorial so its kinda hard to know how to finish a room when you dont even know how to move. Good luck on you next projects. :)
dogik99
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Its not bad game, i like idea but its unpolished. Interactions are sometimes kinda janky, enemys start to deal lots of damage quite fast, but reward for killing them stays the same also repairs are unique but they cost quite a lot and when enemies start dealing lots of damage you have problem. Replicator needs lots of time and resources, which made me not wanna invest into other upgrades. Sometimes text is glitching, graphic is unfinished and there is no score. Generally good idea, but it needs some polishing and making game easier. :)
Cool and polished game, i find it fun to build and expand the village, my problem is than even when im net positive on something it doesnt mean i can just let it be, because i can still lose. For example i had prestige +3, but i still lost because farms made it go under zero for small moment, i think building should be on one big 15 sec cycle, where all of them get activated at the same time, other than that good game and good job. :)
Thank you for your feedback, yes some upgrades are in need of balancing, I believe picking offensive upgrades at start and later trying to stay as small as possible is the way to victory, still i understand that some defensive upgrades should be +size and some offensive -size. Once again thank you for your feed back and i hope you had overall good time. :)
Hey thank you for your feed back, yes upgrade balance isnt the best, that said i think you will have much harder time without any reds, still balance should be better. Im sorry to hear that you had some issues with boss, I played game now and everything worked as intended, hope you at least enjoyed normal levels. :)
Graphics and music are great, sadly when music finished it never returned. As was already said movement and camera being on mouse isnt the best idea. I think it would help if you could use camera only when you press something like scroll-wheel, or make camera top down stationary. Choices were original and quite fun, but i think there should be punishment for not having any coins/army, maybe adding 3 stats - popularity, army, money, where you would try to balance them each choice forcing you to sacrifice something but getting something in return and if you are unable to balance them you would lose. Good game, love the visuals, you did well. :)
Thank you for your feedback and im glad you enjoyed the game.
1) There actually is invincibility after getting hit. Maybe i should extend it from 0.3 seconds to 0.5 +- seconds, or show it with something like shield.
2) From other comments re balancing enemy spawn would help. They probably should spawn around level 5/6 and not at level 3.
3) Should have added check if they can spawn, hopefully it didnt ruin your run.
4) I didnt think of that, i have notebook monitor so i can see them well and im glad you pointed this out for my future projects.
5) Yes more upgrades would help and some re balancing should be done, but i wanted to have some busted upgrades (like fire rate) so you can feel diference when taken. Interesting idea with max health and ye it would probably be better.
Once again big thanks for this extensive feedback. :)
Good game, graphic could do some work, also i would say the smaller you are the better and didnt really find need to get bigger, score should go up only when you pick up coin, not just by time survived. Maybe add multiple sizes of coin and if you are too small to eat it you cant, that would give incentive to became small and big. Overall good game. :)