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Paper Homebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #104 | 3.571 | 3.571 |
Graphics | #142 | 3.800 | 3.800 |
Theme | #184 | 3.600 | 3.600 |
Overall | #193 | 3.395 | 3.395 |
Audio | #315 | 3.114 | 3.114 |
Fun | #316 | 3.114 | 3.114 |
Game Design | #329 | 3.171 | 3.171 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
By beating the rhythm minigames keep the two players together until the end. Can also be played 2-player on the same keyboard.
Did you write all the code and made all the assets from scratch?
Yes, aside from the copyright/royality free music.
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Comments
Really cool style, the paper cutouts fit the vibe of the music really nicely. At times it feels a little bit confusing whether I'm doing well, or what's coming next, etc. But overall I really enjoy the game a lot, good work!
Semi-on-the-fly remarks:
Ah, they may represent the boss’s symbol?
Takeaway: very pleasant visually, although sounds would greatly enhance playability as a cue for the player. Also, I feel there is a difficulty imbalance: in ‘one-line’ mode, it becomes super hard to get the right keys towards the right, but in ‘two-halves’ mode, the rhythm seems to stay constant (and this would be even easier playing at two as you suggest). I like the apparent non-linearity of the ‘adventure’! I also think the theme was incorporated purely in the narration/context instead of gameplay, which can be totally fine, but I admit I tend to love gameplay/concept twists, while you went for a classic game style/genre. Edit: as some comments hint at, you may also want to add some more indications on how to play (you can still do it on the game page!); some text or interactive tutorial would help. I myself had some trouble figuring out the disc at the beginning, as I said in my point about my blue-shirt blunder. X)
Thank you for the (tandem) ride! :)
Cool game! I enjoyed the rhythm mechanic, but sometimes when panel disappeared, the keys to press still were appearing on the screen.
Great job!
Cool game, I enjoyed the the art style and the rhythm mechanic was was cool. Something to improve on is maybe even changing the skybox? This could just me being picky as non-game devs would mostly not notice. If you would be so kind to rate my game, but its entirely up to you :)
the style make me think of little big planete!
The graphics were excellent. A very unique look.
Maybe you could apply some animation to the enemies as well?
Wow, This Is A Really Cool Game, And I Would Even Know It Was Made For A Game Jam If It Was To Be Up On Steam Or Something Like That ;P
I don't quite get what I am supposed to do. However, great design. Come and check my game as well.
I don't quite get what I am supposed to do. However, great design. Come and check my game as well.
Very nice graphics, good job!
Seemed cool, couldn't work out the rhythm stuff though, it just kind of kept going and I had no idea if I was doing anything correctly.
On the line at the bottom, you can see a small disc going from left to right; you have to press when the key’s name passes on it. You will see a particle effect if you do it right.
The other mode (where each half of the screen has top indications) is more straightforward, but maybe you did not reach it; just press when the indication reaches its name at the top.
cool game! love the graphics!
Cool game! Should of got out the DDR mat :p