Really loved playing all the way through, one of the most enjoyable jam entries for sure. I'd happily play a full game of this concept. Has some strange difficulty spikes, but on the whole since the experience was so good I was happy to push through them. Great work!
PsychoWren
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Thanks for the feedback!
Originally wanted to go a lot harder on the story telling side of things, but ended up sacrificing it for time - essentially the original premise was for each special customer to reward (you) the bartender with a polaroid as thanks for helping them. As a compromise between time and story, we kept the final image in as a homage to that original idea ^^
Bold choice to create a multiplayer game for a jam! Love the way you interpreted the theme to match with the multiplayer aspect, I unfortunately was unable to fight against a fellow lone swordsman, but I watched the gameplay video on the game page, and am impressed with the work that has gone into this game. Great work!
Haha, appreciate the feedback - the game is about mixing the colours of the "negative" words that appear over the patrons' heads. For example if the text says "anxious", you match up the colour with the corresponding drink (this inverts to positives for bosses). Definitely should've included more of a tutorial in the game for sure!
Really great art style! The limited colour palette adds a lot of ambiance to the game, and the silhouettes imply a lot of detail that would otherwise take too long to fully create in a week. There is a lot of polish to be seen, and the combat has lots of satisfying feedback, especially on side attacks. On top of that, the final boss is super cool, and it's great to see boss battles in a game jam project! Great work!
Loving the perspective and vibe of the game, definitely in the vein of Inside/Little Nightmares. Though this perspective can be a little tricky at times when judging depth perspective when platforming. The atmosphere is great, and the game has a really good sense of progression not often found in game jam games. Great work!
Really cool game! The game plays nicely, and the visuals are really appealing. I feel as though the music was a bit too bright and happy for the tone of the graphics, however that's not necessarily a bad thing, just they just feel a little bit at odds with each other. Overall enjoyed the game a lot, especially the shotgun, great work!
Really fun game. My one complaint is, when speaking (in real life) there's no need to worry about capitalization, spaces or punctuation - so while the game is more challenging having to worry about those factors, it creates a dissonance between the gameplay and narrative of the game. That being said it was still an interesting interpretation of the theme and great concept, good work!
Really takes it's inspiration from Vampire Survivors and gives it enough complexity in the tether system to elevate it above just a homage. That being said, echoing what other comments have said, there doesn't seem to be a big enough incentive to switch characters to make it a core part of the gameplay loop that would take it to the next level. I love the fact the game is optimized for gamepad, as this style of game is so fun to lay back and chill playing. The gameplay is satisfying, controls tightly, and the visuals and sound effects are consistent and compliment the game perfectly. Brilliant game, really great work!
Really enjoyed the game a lot, love the concept behind it and the execution of it is very solid. Feel as though the music dampens the atmosphere of the game and maybe could've been better served with a more muted tone both audibly and visually, to bring even more tenseness. That being said I think it's a great game and was really fun to play through!
The game really shines in it's cute humor and visuals, but underneath that are some really interesting gameplay concepts. This is probably a me-problem, but there was no way to skip the dialogue text animation, without skipping the whole dialogue, and I ended up skipping a lot of dialogue and tutorial prompts as a result. That being said, I really enjoyed the game a lot, and think it's a really good interpretation of the theme of the jam - great work!