Nice entry, I really enjoyed the concept and thought the ghost model looked cool, one thing I learned that might help with some of the jittery movement is if you're using a rigid body and set it to interpolate it might move a bit smoother.
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Taking Out The Trash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #423 | 2.923 | 2.923 |
Theme | #528 | 2.846 | 2.846 |
Graphics | #541 | 2.808 | 2.808 |
Overall | #578 | 2.647 | 2.647 |
Audio | #591 | 2.423 | 2.423 |
Game Design | #626 | 2.538 | 2.538 |
Innovation | #666 | 2.346 | 2.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You have a ghost following you around and talking to you, making sure you're not alone.
Did you write all the code and made all the assets from scratch?
All code and most of the art was made from scratch. Ghost and player models were taken from a previous project. Audio was taken from outside sources.
Comments
i suggest a checkpoint system because some platformer are hardly visible and have to be memorized because it is hard to be seen. but other than that i love the art and contrast of the character which is the opposite from the art.
Didn't realize it was the ghost of the body until the end of the first level :) great job!
Semi-on-the-fly remarks:
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.
- The scenery is super cute! Especially the ‘wall’ background, and the flowers veneered on the ground. :)
- Cartoony jump sound, feels right.
- I like the trash physics.
- The music apparently does not loop.
- Ah, it looks like the player character experiences a first stop before touching the ground, after falling; this can be a bit confusing for playability. Although you can jump again right after said first stop.
- OH!!! Only at the end of level 1 do I realize the ‘trash’ was a coffin all along!! <:o Shady! XD
‘First you kill me’: this is even worse than I thought! The contrast between the sweet scenery, joyful music and this is quite something. XD I like the humour. - I like the vertical/ascending phase from level 2.
- Level 3; there is also blood on the player character, actually. X)
- Perspective is not always easy to get, especially on the vertically moving small white ‘squares’ in level 3.
My God, it does make level 3 super hard… :o
I lost an insane amount of times because of this! - Another piece of advice: the character is viewed exactly from the side, but tilting him just a little (so that we see both legs) would help getting the perspective. (The shadow already helps.)
- Another idea: add a vertically projected shadow.
- Found a bug: if you go through the background, you fall infinitely without losing. X)
- Finally beat evil level 3!!! With some fright at the end: the white E indication was poorly visible because of the white platform! :o X) Maybe change the colour or add a (black?) outline.
- One final bug: clicking the main menu button after beating level 3 does not send me back to the menu.
Takeaway: cute ironic platform game that plays well, except for the (big!) perspective issue in level 3. I would have just liked the ghost to have had taken some part in the gameplay, as it would have added originality and a theme-oriented twist to your game, and more variety to an otherwise classic platformer. I did not expect the dark humour contrast at all, this may be one of the salient features of the game! X)
Thanks for the (very harsh in level 3!!) time with the game. :)
I don't want to nag but there are possibly easier ways to get rid of a body.
I had fun playing that 2.75D jumping puzzle. The movements felt smooth and the ghost was funny.
In the second half of the third level it gets difficult to see where you're supposed to jump. A checkpoint would have been nice.
The player model was cute. You should animated it for the next project.
Nice 3D platformer you got there! I actually had fun playing it and the jump sound effect gave it a nice accent.
I liked the theme of the game, being silly and dark. Also the jump sound effect was a nice touch! The camera controller was a little rough. I had a similar project in the past, I recommend using the Cinemachine Dolly feature. Its a lot smoother and pretty easy to implement, especially if you're going left to right from the side.
Nice Game. The art is good and nice storyline. I guess there was no way to stop the player fall in level 3?
I love how the game is so cheery for a game about disposing of a body! Good job!
Interesting graphics, good idea. It was fun to play. Come and check my game as well.
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