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Ad astra per aspera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #194 | 3.429 | 3.833 |
Game Design | #268 | 3.056 | 3.417 |
Overall | #341 | 2.770 | 3.097 |
Fun | #344 | 2.758 | 3.083 |
Innovation | #344 | 2.609 | 2.917 |
Audio | #370 | 2.609 | 2.917 |
Theme | #494 | 2.162 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will have to go through stages tied to the mechanics of reducing the size of the player. The end of each previous stage is the beginning of a new one
Did you write all the code and made all the assets from scratch?
Yes. Graphics, music, fx & code made from scratch
Code, graphics made by Chubov Georgii
Music, fx, level design made by Grushko Sergey
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Comments
Loved the aesthetic and concept! Some of the movement patterns and hitboxes were a little unforgiving at times though! Good job!
I enjoyed the artwork.
A bit too difficult for me, but a pretty cool idea in general, and for the visuals as well!
Great idea! Difficulty ramp was steep for me. Graphics worked really well.
This game is tough as nails, I couldn't get past the level with the cars, but I had a lot of fun!
Congratulations!!! What a fun game! It's well balanced between frustration on falling and excitement on achievement. Simple but quite fun.
Check out my game because it has very similar parts ;)
Very cool artstyle, definitely the hardest game I've played so far this jam. That last level almost had me wanting video proof of you beating it lmao, but I got there in the end.
the best
Really like the hand-drawn looking art. Is it hand drawn? Good that it works with a mouse, and I assume possible a touch screen. I can see this idea expanded into some kind of exploration game. The only issue I had was my screen size, meaning I had to scroll up and down halfway though each level. Overall though, very inspiring. Thanks!
Thanks! Yes, it's hand drawn. Agree, there are some issues with controls, because the game running with webgl, not a separate window
Cool! I'll have to give that a go. I like the idea of being able to turn doodles into games. Yes, unfortunately exporting to WebGL is a pain, I sent hours last night trying to get things to work. Probably best to build early to check.
The game is very interesting, easy to manage, but I had to strain myself on some levels
Thank you! Yes, the game is hardcore sometimes, but passable
Nice graphics and simple gameplay mechanics.
The levels are quite hard, but not infeasible
Well done :^}
Thanks! Glad you liked it :)