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Tanks Reborn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #397 | 2.444 | 2.444 |
Game Design | #408 | 2.583 | 2.583 |
Theme | #481 | 2.194 | 2.194 |
Fun | #483 | 2.306 | 2.306 |
Overall | #490 | 2.259 | 2.259 |
Audio | #523 | 2.000 | 2.000 |
Graphics | #589 | 2.028 | 2.028 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
95%
Did you write all the code and made all the assets from scratch?
yes
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Comments
For some reason I kept getting my tank stuck in a turning right state but it was really enjoyable! Nice game ^^
Cool idea! I like how the controls enforce how heavy the tank is and force you to think more strategically about where you should place yourself. You could add some obstacles to break line of sight to reinforce this element of strategy and provide the player with more opportunities to defend themselves other than dodging. Overall a nice submission! I hope you keep building on it!
Thank you very much for playing the game and rating it, I might work on further more and try to implement the suggestions you have been coming up with, I guess thats how we learn and thank you for the suggestions it means a lot :D
Cool game, maybe the controls were a bit too slow, making it difficult, especially for the first enemy. It was fun as I got further! Nice job
thank you very much for playing game perhaps in the future update I might put that into consideration and maybe try to have more visuals and tune the game, thank you for testing the game and am glad you like the game concept :D
Nice concept, but the controls are kinda too odd for me. Maybe try binding the tank tower controls to mouse?
Thanks for playing the game and for liking the game concept, I was thinking of implementing that so that it could be an option to choose from but I couldnt due to the time :D
good game but i think the first enemy is a bit cheating, it can move the gun and itself faster than me
Oooh of course I understand, probably if I will update the game perhaps I will work on that but otherwise thanks playing my game :D
An interesting concept and overall pretty fun but the first enemy is a bit tough, i think making the player a bit faster would be nice, as well as giving the first enemy a little less health and slower fire-rate so the player can learn whats going on before they get killed. It was quite fun after i got past the first 2 enemies though and I think this is definitely a game that could be very good if you choose to work on it further
thank you very much for playing the game and happy that you like the game, I was thinking of working on it after voting ends I was thinking of deleting but after all the comments I think I will use them as Inspiration and try to update it . Thank you so much I will take that into consideration for next time updates :D
Really cool concept! I think the controls were difficult but in a good way, definitely a game with a learning curve but I think one that pays off if you get the hang of it. I think if you added something to the tank to visually tell the player which end is the front, speed up the rate of rotation and move speed for the player, and add some SFX it would be more satisfying, but overall a great concept and use of an interesting combo of mechanics!
Thank you very much for the suggestions and I think when the jam will be done I might work on it and try to implement all the suggestions. Am happy that you liked the game and the concept behind it, I will be working on it a bit buy bit so that it can be a bit fun to play. Thanks :D
Good game.
Thank you :D for giving a game a shot :)
This surely was a game. Most of the time the enemy would just get stuck at the top of the screen and just shoot the wall. Game felt kind of slow even when the enemy wasn't stuck. Wasn't that fun to to play in my opinion.
Thanks for your opinion and I will take that into consideration and if at all they will update I will try to make it fun as much as I can. Thanks for trying the game :D