Amazing take on the theme! There isn't much to do, yet, since I see you have plans for the future. And I think it has to be taken in consideration. All there is clean, functional, and makes you want to see more. Thanks for the relaxing moment!
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Charter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #71 | 3.545 | 3.545 |
Audio | #79 | 3.500 | 3.500 |
Game Design | #116 | 3.500 | 3.500 |
Fun | #126 | 3.409 | 3.409 |
Overall | #129 | 3.364 | 3.364 |
Graphics | #149 | 3.591 | 3.591 |
Theme | #337 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The end of each voyage is the beginning of the next
Did you write all the code and made all the assets from scratch?
Yes
Comments
I really like the concept, it is very exciting to play. Visuals and music are amazing. I see a lot of potential in this, and I'd like to play completed game in the future. Great job!
Nice game! Really loved the concept of this game, though my problem with the game is that some of the colliders felt a bit unfair and that they were balancing issues regarding the route planning. You were usually basically forced to always accept the offer, I think it would be great if there would be some tweakings, so that you don't have to always max on supplies and maybe can try to save up money for something better, but far away.
This was a really fun game! Good Job!
(Also it would be cool of you guys if you could play mine too ^^)
A bit barebones, but very cool. Though, looking at your game page, looks like you've already got plans to improve it!
This game is so well-polished I almost forgot I was playing a jam game! The music and art style tie in very well together and the route planning and trade selection is simple yet engaging. One thing I was a little confused about was the crew mechanic. I am a little unsure of the function of the crew number, maybe I just missed something. Something that might be cool (if you guys continue to develop the game) would be random events. It could be fun if you could get robbed by pirates and lose crew or something \_(0-0_/. This game was a lot of fun to play and has a lot of potential; great job with this one!
Thank you! Your suggestions are very prophetic because I've just finished adding pirates to the update we're going to release after the rating period has ended :'D
We were hoping to add pirates and storms in the game jam version but I had to cut it them out because we ran out of time. The crew was sort of a left over of those mechanics so in this current build it kinda just functions as your health.
Anyway thank you for your feedback and kind words! Your game was really fun!
AMAZING game!!! Very polished, I had a LOT of fun playing this simple concept. I also enjoy trading games somewhat, so I had a blast with this one.
Everything worked well for a jam game, great work!!
It's weird that sometime I play some jam games, where I am thinking that it's a really good jam game, but I do also think they could have done even better. This is one of those games. The idea is good, the graphics is well made, and the sounds/music is good and fits the game very well. But I have a feeling that something could be better, and I think you could have done better. I really believe that you could have done something that was more interesting, creative and fun, but instead you have made something that was simple and safe for you to make. I really think you have the talent to do more, and I think game jam is place where you could try to push you talent. Okay if you do that, there is a chance you will fail to make something that would be great, but I also think it would have given you a chance to make some that would have been really amazing.
When all that is said, is this not a negative criticism what you have made, because it is a good jam game. I will even say it's one of the better games in this jam. So what you have made is very well done, but I also have feeling, that you could have made something more interesting and intriguing.
I'm glad you see and think we are so much more capable than what has been produced in this jam, we wanted spend a lot more time than possible in this jam and had we spent the full week I'm sure we'd have a much more fleshed out gameplay loop. As a full time student I have to prioritise university work and learn to divide my time sensibly, so it wasn't necessarily us playing it safe but just understanding our scope and the time it would take to achieve different mechanics. I appreciate the thorough feedback and found it genuinely thought provoking, thank you for such an honest review, it has definitely been taken as encouragement thank you and I look forward to playing your game, from what I've heard you're playing with some very interesting themes.
Wow thank you! It's always great receiving such in-depth feedback! We're happy that you enjoyed the core mechanics, music and animations as we made them all during the jam.
A lot of your feedback mirrors our feelings and plans that we had during development but sadly due to university and work we were only able to participate in the last 4 days of the jam so a lot of ideas that we started to develop had to be left out of this version. We are going to post another version after the rating period has ended that will hopefully fix a lot of these issues and add the features that we had to leave out. A TL;DR of these features is on the game page.
Thanks again for your very valuable feedback! I just played your game and it's very polished and fun! Would love to see if you develop it further after the jam as well!
I really like the map idea, my last time jam I tried to create something similar but its no where near yours, good job mate
would you try out mine and rate it according
That was a great game with nice polish, I really liked the map system with the limitations that were clearly showed when a travel would cost to much supplies, amazing job !
I've never played any trading games, so I kind of want to discover the genre now, thanks for the experience !
I'm glad you appreciated the work put into the map systems we are also super happy with them! We do have plans to develop this game further so keep an eye out for updates after the jam. I played For the Church and was really impressed by your game it felt cohesive and honestly fun to play really enjoyed the art aesthetic in the 2.5D perspective!
Love the concept - I've always been a fan of trading games, there's a lot of potential here!
Like your game! there so much potential like adding weather that could affect how I draw my route!
For now, is just a little hard for me to figure out where each port is haha.
Hey RealPotatoCat I like your thinking we have actually already started plans to implement a weather system so come check back for updates after the jam! In regards to the ports I think your right and we do have plans to make this more clear in the map. Thank you for your review and I look forward to playing your game!
Really enjoyed playing this game! A lot of brain power went into planning out where to sail to and pick up supplies. Would have loved to see a undo button as I often dragged my route too far and then had to go back to a location but ran out of supplies along the way. Really nice game though!
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