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Child of Nature's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #652 | 1.643 | 2.250 |
Game Design | #695 | 1.552 | 2.125 |
Audio | #696 | 1.187 | 1.625 |
Innovation | #712 | 1.369 | 1.875 |
Overall | #716 | 1.369 | 1.875 |
Fun | #721 | 1.278 | 1.750 |
Graphics | #726 | 1.187 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Nature itself created a creature to defend from horrible life-sucking creatures. Even if the defender falls in battle it gets recreated and given new powers.
Did you write all the code and made all the assets from scratch?
No
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Comments
Not sure I knew what I was doing. Should I jump on the worms? No audio. Jump is way too high. No feedback or UI.
The concept of using spells is cool, but due to a lack of UI it's hard to know which spell does what.
The jump is very bouncy so, this threw me off and made me have a laugh
Maybe I did something wrong but the game is blurred in a bad way which is pretty easy to fix, you just need to turn off (the "point (no filter)" option) filter on your sprites.
Also I don't understand why couldn't spells be casted without tab, it'd make everything much better
Thx for the pointer! The tab is there coz I was building a system for advanced spells, a combination of basic spells, producing different effect, invoker style.
Cool game
Very cool idea with the different spells. Unfortunately I didn't get very far because I had some problems with the controls and jumping.
Could you please describe the nature of those problems? Won't be able to fix it now, obviously, but would be good to know!)