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Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.520 | 4.520 |
Audio | #25 | 3.800 | 3.800 |
Overall | #56 | 3.620 | 3.620 |
Innovation | #57 | 3.600 | 3.600 |
Game Design | #94 | 3.600 | 3.600 |
Theme | #132 | 3.360 | 3.360 |
Fun | #314 | 2.840 | 2.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to go through a Life Cycle as a Plant and when it comes to an end you begin again as a better one.
Did you write all the code and made all the assets from scratch?
Yes, all the assets used in the game are made from scratch, as well as the code. This also includes sound track
If you are reading this: Please visit game's site and read description
(there are important notes)
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Comments
Loved the artwork! The music was also great! I think maybe a tutorial would be nice because its a little confusing at first. I also think that the UI does not really fit with the rest of the games art but for a game jam that's fine. Overall good game!
The art is so good!! This might be one of the games I actually keep to play in the future. I look forward to the update soon!
Love the artwork and the styles of the game
Refreshing important information:
2 Important Notes:
PLEASE READ THEM!!!!
1. There is a bug : collect sunlight button doesn't reshow between days.
The solution is to collect water first (or go underground and back) and button should pop up again.
Note that during rain or storm no sunshine will spawn
2. Fall season might me too hard due to small amount of sunshine avaible.
I suggest lowering difficulty setting for this season.
You can do this by clicking escape in game
The artwork is fantastic! I found myself trying to progress just to see what the next sprite would look like. Gameplay-wise I think it gets a little repetitive, it would be nice if each plant offered something new, like more/deeper roots, or easier sun collection. The failure states are a bit confusing as well - I get that running out of sunlight or water would kill me, but filling my water and sun meters to full feels like it shouldn't be a failure state considering it costs me time and effort to get that much of either thing. I like the root growing mechanics, and I think it would be really cool if you could expand that part of the game a bit more. It would be cool if your root from yesterday stayed in place, and a new one comes out each day, forcing you to search in new areas for water. The sun collection mechanic was fun too, although thematically I'm not sure why collecting sun would be a rhythm game.
Good game!
Thank you very much for valuable feedback!
Love the artwork and the theme. There are a couple spelling errors, and the gameplay is a little tricky, but overall I like the concept and it is very asthetically pleasing. It would be cool to get achievements up and running. The UI is functional and minimal. The Sunlight catching feature was a little weird being on the right when the keys are on the left, threw me for a loop. Overall very nice game!
The artwork is insane.