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RogueAbyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #117 | 3.692 | 3.692 |
Game Design | #244 | 3.128 | 3.128 |
Overall | #251 | 3.009 | 3.009 |
Fun | #255 | 3.000 | 3.000 |
Audio | #269 | 2.949 | 2.949 |
Innovation | #313 | 2.692 | 2.692 |
Theme | #354 | 2.590 | 2.590 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is a Roguelike and works like a loop. When you defeat the final boss, there is something directly related to the theme: when you thought you reached the end, it was the beginning.
Did you write all the code and made all the assets from scratch?
I writed all the code from scratch, but art and sound assets I get from free asset packages, which are all credited in the game page.
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Comments
Love it!
I really like the design of the creatures. Also the reward system is pretty useful. Well done!
This was really fun! Bit tricky but there is stratagey to it, really liked the art too good job!
It felt good when I defeated the boss!
Will the upgraded status be maintained when repeating?
Thanks for playing! I'm really glad you finished the game! About the upgrade status, no, the game resets all the data on the "New Beginning".
It was fun to play, the only thing that can be added is maybe a bar that shows the cooldown for defend or attack
Loved it, great visuals!
Simple yet fun game.
I love the idea that you have to pay attention to the animation when to block. It adds a certain tactic that you can't just spam attack all the time.
I had a bug, but it was kind of fun to exploit. When spamming the selection of powerups, several enemies spawned. The game was then no longer manageable, but it gave me a laugh.
Nice, I like the idea of having to watch out for the animations to block.
Actually kind of fun :D I could see this as a mobile game definately with some more polish. Sound design was nice after playing some completely mute games :D