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Dungeon of Possession's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.167 | 4.167 |
Fun | #9 | 4.067 | 4.067 |
Overall | #19 | 3.844 | 3.844 |
Audio | #25 | 3.800 | 3.800 |
Game Design | #55 | 3.767 | 3.767 |
Graphics | #86 | 3.800 | 3.800 |
Innovation | #91 | 3.467 | 3.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you faint, the dungeon possess the character. The next character that goes in will have to deal with that. An end is a new beginning, as a puppet of the dungeon
Did you write all the code and made all the assets from scratch?
All code from scratch, assets are partially self-made and others are free to use from others.
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Comments
Incredible game, i liked everything !
It's difficult even in easy, and even if i got rekt by my own wizard, it was pretty cool haha !
The only thing that could be changed is the number of mana? (the purple bar), it's going down really fast.
Really great submission overall!
Also, could you rate my game ?
Took me a while before I actually decided to play this one. Really good game, well done.
Pretty difficult game, but a lot of fun and pretty fleshed out for a jam game. The concept is really unique and I think it has a ton of potential. Good job.
I would love to see the idea made into a full game. That said one thing for me is that I think the death mechanic needs to be a little less frustrating. Not that it can’t be difficult, but the sanity meter would drain pretty fast and it really feels like by the end you are fighting against your character’s life battery and not like overcoming the dungeon.
Downloadable game that runs in a window by default! Yes! I have a ridiculous ultrawide monitor for productivity and this is super nice for me!
Great pixel art! Felt cohesive!
The music was great, but I felt it didn't exactly fit the theme of the game. Still bangin' though!
Movement and shooting felt good - but there is little to no visual feedback when hitting enemies or being hit. This would feel even better with just a bit more juice (but of course that takes time and it's a game jam after all).
The mechanics are very interesting. For a short game jam game, I think it works well. If it was a larger game, I think there would need to be some way to refill sanity - or stick with simply fighting your old self upon regular player death. Skipping through the empty rooms was kind of neat at first (seeing all the aftermath), but a bit tedious once you got to rooms 5 - 7 and you had to skip more and more rooms.
Overall, very well developed game, a lot of polish, and lots of potential for future iterations! Great work!
This game has more strategy to it than might seem at first glance! I failed a few times by not being able to defeat the final level because of my dead-self being too powerful. Quite the twist that the main bosses are created by the player's own failure.
There are many factors and details to think about in order to optimize time. It can for example be a good idea not to pick up power-ups before running out of sanity, to minimize the strength of the dead guy and being able to pick them up before battling him. Original and fun concept and mechanics.
I accidentaly clicked "Leave dungeon" multiple times. When dying so suddenly and often, it's easy to click any of the options while frantically clicking all over the place (a confirmation would be great, or having the leave-button somewhere in a top corner).
It was also a bit annoying to click through all the rooms after every death. But I suppose this was meant to imitate that a new wizard is entering to see what happened, logically starting from the beginning.
Art, sound and music was satisfying. Good work :D