Very fun, i did need to look at one line of the guide to solve a specific puzzle but for the most part the game is pretty clear on what to do. Other than that, looks good, the dialog is amusing, and the puzzles are fun. Very well done
Play game
The Saikidou Incident's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #8 | 4.190 | 4.190 |
Theme | #9 | 4.095 | 4.095 |
Overall | #11 | 3.909 | 3.909 |
Fun | #23 | 3.905 | 3.905 |
Innovation | #30 | 3.738 | 3.738 |
Audio | #55 | 3.595 | 3.595 |
Graphics | #56 | 3.929 | 3.929 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme because we have a time loop mechanic where every end is a new beginning of the loop: Every new loop you start again with more knowledge.
Did you write all the code and made all the assets from scratch?
All the code is from scratch. We used only a couple modified shaders and textures we found as per commercial asset packs. All else is CC0.
Comments
I loved the whole half-life vibe of the game. Very cool scene design and attention to detail. It's amazing how this was all done in a week.
This is really well put together! I'm impressed with how much content you were able to fit in to the jam time. I got side tracked by the toilet > janitor > paper, but other than that, I thought the puzzles were pretty clear. Great work!
Amazing Half-life tribute, I really, really enjoyed that! This is the most immersive game I've played so far! The controls are good, the graphics are nice, I really enjoyed the attention to the sound design, with the different footsteps, the reactor noise, the NPC voice... And the story is simple, but solid, at least you gave an explanation to everything, that's awesome! Everything is so polished, it is incredible for a 7-days jam!
Thank you for the walkthrough, I was stuck a couple of times ^^'. But very solid game, congratulations!
Fantastic! Creepy liminal spaces and faceless colleagues. :-) Very half-life, but nothing wrong with that!
I'm a big Half-Life fan, so I enjoyed this game too. Unfortunately, I couldn't find the way to get a drink to a keycard holder. Any hints?
Wow this is a cool game! Very impressed by this submission. I managed to beat the game, I really liked the take on the looping gameplay. The humming reactor sound was a nice touch as well, it really added to the atmosphere and created a sense of urgency.
I love this, I love this, I love this!!! This is game is like if outer wilds and half-life had a child which inherited the best both.
I love the halflife-esque world building, all the scientists with their funny stories, the branding, the posters. It all adds up to this believable, yet goofy world which is suited perfectly for the timeloop component. Just like outer wilds, I really liked exploring the place and finding out how to get keys to ultimately solving the puzzle.
I played the web build, so I ran into the trouble of occasionally dialogue not showing up. But I did not experience any other issues. I think some of the puzzles could use a few more hints, as I would've never guessed the burger puzzle to be fair (maybe a reference to the employee name having the card that just went out to get lunch).
Great game, certainly would love to see an expanded version. I got through the code side of the game on my own but getting the guy a burger stumped me, the bartender talks about manager taking my key card so I kept looking around there and didn't even think of giving the burger to the dude. Nevertheless, I had a lot of fun with this one. Great work! Keep it up!
I'm surprised more people haven't used this groundhog day premise where each loop, you get more information. Kudos for that creative use of the theme!
The dialogue was pretty entertaining and learning these new bits of information was always satisfying.
I also loved that it was a fully open 3D space! You don't see that too often in jams! Or, at least I don't...
If I had one thing to say, it would be that the fact that the game simply closes when you press the button felt a little anticlimactic. It'd be interesting to have seen how the scientist would react to you having averted the catastrophe nobody else knew about.
Overall, solid time! Though I must shamefully confess to using a walkthrough to find the keycard. 😔
Also, fun fact.. We completely forgot (I mean we left it on purpose...) to change the direction of transform animation for the ending button. We moved it from the back wall to the side wall with the windows.
The thing I loved the most about the idea for the time loop was that it meant we could easily scale the game design depending on the amount of time we had in total.
Anyways thanks for playing! No shame in using the walkthrough. I admit that I myself had to use the walkthrough for part of the keycard quest.
This game was really polished for a game jam, I'm glad I beat it without looking at the walkthrough.
Great thing you made here mate :D I will now I have a look at the walk trough as I did not figure out how to bring a drink to the guy on the beach!!! :D Well done also fits the theme really well!
So fun!! This was like the perfect game for game jam, it wasn't too hard to figure everything out but definitely still challenging. Great job!
Leave a comment
Log in with itch.io to leave a comment.