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Dungeon of Possession's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.167 | 4.167 |
Fun | #9 | 4.067 | 4.067 |
Overall | #19 | 3.844 | 3.844 |
Audio | #25 | 3.800 | 3.800 |
Game Design | #55 | 3.767 | 3.767 |
Graphics | #86 | 3.800 | 3.800 |
Innovation | #91 | 3.467 | 3.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you faint, the dungeon possess the character. The next character that goes in will have to deal with that. An end is a new beginning, as a puppet of the dungeon
Did you write all the code and made all the assets from scratch?
All code from scratch, assets are partially self-made and others are free to use from others.
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Comments
Was very fun, definitely one of the best ones from this jam, that i've played so far. And music is just soooo good!
Thanks for the praise, glad that you enjoyed playing it :D
Great game. the art and music are realy good and especialy the machanic of fighting your previous self als a miniboss is realy cool. I did how ever did not realy understand the sanity meter, since I would die atleast once every room because I took to long. But it was still a very fun game to play.
Amazing game. keep it up♥
Thanks for the kind words :DGlad that you had fun!
really fun game! love the mechanic of having to fight your previous self after you've died. the only thing i wish i could have was a health bar for the normal enemies aswell
That was a cool game concept! You always see games of dungeons where you eventually die, but never ones where you face off against your deaths. Gotta say, fighting against your previous op self got hard and challenging, I liked it! Nice job!
Hey, great game! The gameplay is engaging and has a bit of the strategy in it. I love how the last character becomes mini boss for the next run. Also, music and art are also nice!
Very noice game and great use of the theme, Great job
Very fun little game!! Fun use of the theme.
The sanity bar had me wondering how I died many times, especially when I had full health still. The enemies should have a damage indicator when hit as well. Overall fantastic game!
You hit the theme pretty well with this one. Super fun to get stronger and stronger but at the same time know - this is my enemie soon. That also made it a little punishing, you want to become stronger but at the same time you don't want to become too strong so you can't defeat your old self.
it would have helped to know what each potion does. I just collected them randomly but i guess each color does something specific. also maybe it would be cool to see my current "stats" like attack speed and number of projectiles i fire.
Overall i had a lot of fun with this one!
Thanks a lot for the feedback :D
As for the potion effects, there were on my description page. I guess I should update the list as a picture to make it easier for others. I planned on making UI to help with identifying each upgrade, but I ran out of time :(
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It was such a pleasure playing this game. It's so fun to run like a crazy kid and kill these monsters with one shot at the end of the levels . The game makes a lot of movement on the map and it's cool. The soundtrack is just amazing. I would like some variety in the maps, more colors. Great game))
Wow what a fun game. I wish I could see the stats, and when the enemies or the player got hit the screen would shake a lit for some more feedback. But I had a great time playing. It felt like I was playing a realm of the mad god dungeon.
Cool game! I liked the part where some strategy pieces come up and you need to plan what kind of resources you’d gonna take (or some monster wizard will appear). The sanity bar is quite a clever design that builds up the main mechanics very well. Also the music. Although it comes from Dova-syndrome, it’s so good (also a bit Touhou vibe).
This is crazy +w+
aye thanks for the feedback and for trying out my game :D
The whole sanity bar was a bit confusing on how to prevent that from going empty or maybe that was a timer you get as far as you can get.
Im a sucker for good pixelart :D
That sanity was indeed a timer! I will try to make it more clear that it ticks down whenever you are battling next time.
I felt motivated to beat my former self at all costs lol. Great job.
Seeing another game with the same art is pretty cool, though I think it's funny we went with the same bullet-hell genre lol.
The game is really nice, but the sanity is a bit unforgiving. It kind of just exists as an annoyance. I'll start a room with less than half sanity and then I feel that I just need to just kind of wait until it's run out so I can restart with full sanity and actually clear it, if that makes sense. I think the game would have been better off without it, but I'm not saying that it ruins the game or anything.
The game mechanics also weren't super clear. I know it says in the description on the game page, but I just downloaded it from the submission page so I never actually saw it. That's technically my fault but I think it would've been good to include it in the game itself somehow. I also don't know what all the potions do, I assume heal but I usually just grabbed them at full health.
It was a really nice game though, and felt very polished.
Hehe thanks for playing! The sanity bar is there to make it so that you will die at least once or twice per run. If not, the core mechanic of the game will be avoided completely by skillful players (the possessed previously fainted character).
And yes, adding UI to help indicate current stats and upgrades were literally my next dot in my task list, however I ran out of time :(
The game is good, i like the progression, it was hard to know that i was getting stronger until like room 4 when i noticed my attacks were faster. the game overall was good but it needed more Juice, attacking the enemies was boring because you couldn't see any impact nothing was reacting to my attacks so that made it underwhelming to fight the enemies. overall though very nice game
That music slaps!
One of the best jam's games I played so far tbh. Gameplay is good balanced and really satisfies.
My only complaint is that it's not in fullscreen. And my second only complaint is that there's not enough game feel if you know I mean. Enemies could turn red for like 0.1 second after taking damage and spawn particles after dying
Yep, I should have enabled a fullscreen option. I did allow for fullscreen shortcut to work in the build, but that wasn't communicated to the player at all. This was due to my bad experience with scaling UI menu with different resolution, that's why I enforce 16:9 ratio for consistency and avoiding bugs.
And yes, hitting things would be more noticeable if I had time to add a hurt visual cue. Sadly, time didn't permit that so I had to settle with just SFX.
Nice game! Cool variety of pick ups and enemies.
Thanks for playing :D
Neat game! Took a second to realize I was always fainting. Fun to slay the baddies! Personal feedback would be to have a little more juice, some feedback when you are hit or when an enemy is hit. Also found I was missing a lot when I was shooting, maybe a mouse cursor target graphic would have gone a long way. Also possibly having you spawn in the room you died as opposed to having to click through all of the rooms you cleared. Overall great job and great take on the theme!
Thanks for your feedback, I'll definitely fix those issues later on if I have the time xD
I should have read the game’s description lol Didn’t really understand anything at the beginning, but I managed to clear it on easy difficulty in under 300 seconds (and 12 deaths lol) It was almost impossible to kill the room 7 wizard (myself) since i got so many powerups but I did it. Nice game! I would love to see more of this! :D