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Woodland Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 4.385 | 4.385 |
Polish | #48 | 3.077 | 3.077 |
Overall | #51 | 3.090 | 3.090 |
Overall | #52 | 3.154 | 3.154 |
Balance | #57 | 2.846 | 2.846 |
Music and Sound | #81 | 2.538 | 2.538 |
Fun Factor | #90 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video URL
https://youtu.be/I9WOEAgawSY
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Comments
I love the grafiti style logo, great job!
This game is adorable. Little hard to aim but also really satisfying when you hit something. Great work :D
Cutesy Visuals and nice music, the gameplay is also nice
Great visuals.
Hey Watusi,
Great art on this - love the sticker/cutout feel. Nicely done :)
I've always wanted to throw a woodpecker at a drone! Thank you for the opportunity! Awesome colors and pop-up book style art. I had some trouble with projectile distance it seemed to clip at the mouse click position. I love the direction the game was going.
Love the art. The projectiles felt very slow and not sure why the projectile couldnt reach the whole screen. Looked like a bug not intentional
Yea we ended up messing with some mechanics we didn't have a lot of experience with...I guess that's the point though haha. Crazy how sometimes things that seem so simple can take so much energy trying to get it right.
True! I banged my head at my jump physics before telling myself I had to move on
Stellar aesthetic and vibe. Adding some gravity to those projectiles will make it more satisfying to throw them, and will create a natural way to shorten their range so they don't have to pop out of existence on-screen.
Heheh funny you say that...the programmers struggled with the projectile physicsi for a whiiiiiile
The key to game physics is to fake it!
Love the art style! Animals taking out drones is too real for me, haha!
llolololol thanks that was one of my favorite ideas too. It's good to be laughing while you're making games.