Thank you! The idea was to be hard, but was a little difficult for me, as a solo developer, to find de "good spot" between "hard enough" and "too hard" hahaha but I'll keep working on it to find it :D
This game makes me glad I never played Getting Over It.
Jokes aside, you did a pretty good job with making a platformer where you can do nothing but walk and jump an interesting and engaging experience. Not many games are able to do that. I found the punishment of falling off the stage very frustrating, but being able to climb all the way up ended up feeling very rewarding. The game has some interesting mechanics that are used to give the game more varied challenges, and all of these mechanics are pretty well used for such a short game.
The presentation is also pretty good. The music is simple, but catchy, and the art style is one of the prettiest ones I've seen in this Game Jam.
With all that said, the game isn't without its faults. The player's top speed is fine, but the acceleration of the player is horribly slow. When you initially press a direction, the player starts moving at half a meter per hour, and takes around half a second to pick up momentum. This might seem minor, but it contributes to making the controls feel kind of awkward, and it took me a while to get used to it. The acceleration is perfectly manageable, and I eventually managed to breeze through the whole game, but I'd still argue it's not ideal.
The game also has some sections where you're forced to wait, more specifically with those moving platforms. You could make so they immediately went back to their original position if they got off-screen, which would have maybe even completely removed this issue altogether.
And finally... I think 1000 in binary is just way too much of a stretch. There wasn't a genuine attempt to work the actual number one thousand into a game mechanic, and that's honestly kind of disappointing.
In conclusion, it's a punishing, but satisfying platformer, and in spite of all of its flaws, I would still say the execution was pretty solid, especially for how simple the controls are.
Thank you so much for your review! The acceleration is something I definitely are gonna improve in the next project, this was the first one that I made the code this way, so I'm still been used to it and how to balance it... The sections that you have to wait is the ones that I really have problems with, but I haven't found a solution, thank you so much! Make the platform be back to the initial position if you fall is a great idea!
About the 1000 theme, in the beginning I used the ideia of "1000 meters high" to think in a climb platformer game, and in the lore of this game, its the height of the tree, but as I wasn't able to manage in time to make a tree so high I used the idea of binary to create the milestones in a specific number that in some way matches the theme hahahaha
Thank you again for your review, and I'm really glad that you've enjoyed the game :D
Really cute little game, with a nice chill aesthetic and theme! I wasn't great at it - found the platforms disintegrated too quickly for me, and it ended up being a bit frustrating, but that's probably my skill level being too low XD
Thank you! The ideia of the game was to be frustrating, but as a solo developer, was hard to me to mesure how hard the game must be to not be too frustrating, I'm sorry that it was more frustrating than intended for you D: but thank you so much for playing and reviewing the game :D
Thank you so much for your review! I think maybe the coyote time is too long, this is why the boundaries could feel too big? The difficult is something I'm managing to working on, I love to create hard games, but I have to found the sweet spot to make a cool hard game :D
Comments
Nice art style but I found the game really hard.
Congrats on completing a jam.
Thank you! The idea was to be hard, but was a little difficult for me, as a solo developer, to find de "good spot" between "hard enough" and "too hard" hahaha but I'll keep working on it to find it :D
Review Time!
This game makes me glad I never played Getting Over It.
Jokes aside, you did a pretty good job with making a platformer where you can do nothing but walk and jump an interesting and engaging experience. Not many games are able to do that. I found the punishment of falling off the stage very frustrating, but being able to climb all the way up ended up feeling very rewarding. The game has some interesting mechanics that are used to give the game more varied challenges, and all of these mechanics are pretty well used for such a short game.
The presentation is also pretty good. The music is simple, but catchy, and the art style is one of the prettiest ones I've seen in this Game Jam.
With all that said, the game isn't without its faults. The player's top speed is fine, but the acceleration of the player is horribly slow. When you initially press a direction, the player starts moving at half a meter per hour, and takes around half a second to pick up momentum. This might seem minor, but it contributes to making the controls feel kind of awkward, and it took me a while to get used to it. The acceleration is perfectly manageable, and I eventually managed to breeze through the whole game, but I'd still argue it's not ideal.
The game also has some sections where you're forced to wait, more specifically with those moving platforms. You could make so they immediately went back to their original position if they got off-screen, which would have maybe even completely removed this issue altogether.
And finally... I think 1000 in binary is just way too much of a stretch. There wasn't a genuine attempt to work the actual number one thousand into a game mechanic, and that's honestly kind of disappointing.
In conclusion, it's a punishing, but satisfying platformer, and in spite of all of its flaws, I would still say the execution was pretty solid, especially for how simple the controls are.
Thank you so much for your review! The acceleration is something I definitely are gonna improve in the next project, this was the first one that I made the code this way, so I'm still been used to it and how to balance it... The sections that you have to wait is the ones that I really have problems with, but I haven't found a solution, thank you so much! Make the platform be back to the initial position if you fall is a great idea!
About the 1000 theme, in the beginning I used the ideia of "1000 meters high" to think in a climb platformer game, and in the lore of this game, its the height of the tree, but as I wasn't able to manage in time to make a tree so high I used the idea of binary to create the milestones in a specific number that in some way matches the theme hahahaha
Thank you again for your review, and I'm really glad that you've enjoyed the game :D
Lovely platformer. Loved the art and animations
Thank you so much :D
Really cute little game, with a nice chill aesthetic and theme! I wasn't great at it - found the platforms disintegrated too quickly for me, and it ended up being a bit frustrating, but that's probably my skill level being too low XD
Thank you! The ideia of the game was to be frustrating, but as a solo developer, was hard to me to mesure how hard the game must be to not be too frustrating, I'm sorry that it was more frustrating than intended for you D: but thank you so much for playing and reviewing the game :D
Other than that, it's so challenging! I can only get until 2 incense. Good one tho, I liked the graphics
Thank you so much for your review! I think maybe the coyote time is too long, this is why the boundaries could feel too big? The difficult is something I'm managing to working on, I love to create hard games, but I have to found the sweet spot to make a cool hard game :D