Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Adel Adam

361
Posts
20
Followers
111
Following
A member registered Apr 09, 2021 · View creator page →

Creator of

Recent community posts

This is fun. I love how the constant threat of enemies means you have to constantly move around, which makes fortress building an enormous challenge. 

I applied this update in a post-jam update and the game looks so much better already. Thanks a lot for the tip!

I really appreciate you checking it out :D

Yeah, I should probably introduce some death states post-jam. Thanks for checking it out. I appreciate it. 

Thanks for checking it out

Definitely one of the most unique player characters I have seen in this game jam. One that allows for both interesting and challenging gameplay. Well done!

I was really trying to figure out how to do this. Thank you so much for the tip. I really appreciate it!

Thank you so much for such a thorough response despite the bugs. I appreciate it.

What a unique interpretation of the theme. I really loved the narrative aspect as well. Man, that chat was way too accurate. 

As a physics nerd, I really loved this wow. Varying object gravity with size and using that to change trajectories? Genius!

I loved the aesthetics. Was intrigued by the puzzles as well. Would definitely love to see it developed further. 

Thank you for your kind words :D

Wow, what an awesome game! I love the double interpretation of the theme. Plus, I can't get over those dialogue sounds ahahaha

Kinda wish there was more information in game for the controls/objectives. But I figured it out in the end. I like the concept here. I like the ambition. Manages to combine a sci fi/primordial earth vibe so well. 

Such a creative interpretation of the theme. I loved the look as well. Well done!

As someone who made a game with (kind of) a similar interpretation, I really dug this. The aesthetics were excellent as well. 

Choosing, orienting, and balancing what you needed against your colleague was a challenging balancing act. But I suppose that was the point. I really love the concept here. Well done. 

One of the more unique interpretations of the theme. I loved the presentation as well. 

Thank you for checking it out. I got the idea from one of my favorite games Cocoon :D

Thank you so much for your kind words. I appreciate it.

That's super interesting. Thanks for sharing all that detail. 

Thank you so much for your kind words. I really appreciate it. 

Wow, this was so incredibly well done! Great presentation, and was really smooth and intuitive to play!

I loved, loved, loved the art style on this. Made the game feel really immersive. Also, the timer provided a much needed sense of urgency across the levels. 

This was such a wonderful game for me. I loved the biblical themes. The choice between using your bricks to climb up vs using them to destroy enemies (which upgrades them) was pretty fun and inventive. Kudos!

I loved your take on the theme here. The visuals were minimalistic but crisp too. 

This isn't bad at all for a first jam. At the very least, you finished. I'm sure your subsequent attempts will be a lot more focused :)

Oh, fantastic!

Thank you :)

Scalability taken to the max! I love the use of the scrollwheel as an input mechanic. Felt like a no-brainer for this theme. I love how you made the ship have different mechanics at different sizes. It added an extra layer of depth. I also love how the music changed tempo with your size. Well done!

As a game writer who loves film noir, this was right down my alley. I must say, the atmosphere was IMMACULATE. 

I really appreciate how much thought and effort went into the concept and mechanics. And hey, who doesn't love a game with cats?

I followed the link and played it. It was a little janky here and there, but I appreciated the concept and thought the art was cute. 

I had fun with this. Completely dug the aesthetic.  I loved the waiting screen between each level as well. 

This was really smooth to play. The art looked awesome as well. Well done!

Man, that is one stubborn cat. Lovely game, with immaculate vibes. I particularly liked the screenshake whenever you jumped with the large model. The sfx were crisp too. 

The vibes of this game were so immaculate. Well done!

(1 edit)

I really loved your take on the theme. The presentation was quite well done as well.  I wonder if the Marshpillows are conscious aahaha

Wow, what an awesome concept for the game. Pretty creative interpretation of the theme, and the art assets were real crisp too :D