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A jam submission

Crying Your Name Across this Endless Sky. When My Tears Dry and Your Heart Dies; Even If Fate Stops Me, I Will Find You.View game page

In this time an the next, I will never stop searching for you, my love...
Submitted by Damian Floyd — 18 hours, 47 minutes before the deadline
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Crying Your Name Across this Endless Sky. When My Tears Dry and Your Heart Dies; Even If Fate Stops Me, I Will Find You.'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#273.0463.182
Gameplay#302.6112.727
Overall#322.6332.750
Writing#382.0022.091
Creativity#382.8723.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What themes did your game use?
Silent Protagonist and Silent Villain/Antagonist, Time Travel, Not what it seems, Purple

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Comments

Submitted (1 edit)

Hey Damian, I liked your game. Judging by the name I expected some kind of sad romance story but what I got was fine too. Here are some pluses and minuses:
+ Amazing interface (looks like classic jrpg interface) 
+ Big variety of skills and possibility for different playstyles even with 1 character 
+ Good mapping  
+ I like how they communicate with emojis lol 
- Interface in battles is kinda hard to read due to small font and wide screen resolution
- The first boss has WAY too much HP, it took more time to kill him with 3 ppl then it took to kill the last boss and his party with 1 guy. 
By the way, the story kinda caught my interest but I'm not sure if I got it right. I came to an assumption that after the first fight those 2 girls came back to their world but the mc got teleported back to the past. He's been possessed by some dark energy or whatever and attacked everyone he met. After the last fight, he became the dark lord that he and his party defeated at the very beginning, thus the first boss is actually him, and its an endless cycle where he defeats his evil self -> get sent to the past -> becomes the villain -> gets killed by his past self and the cycle repeats. Please let me know if i got the story right! I'm very curious about it.

Ok, this one was hard to play. This might be a bit harsh:

I was about to rage quit  on the first battle, thats way too much HP for a first battle. Not only that, but there was like 50 skills per character (or felt that way) to read and chose from. My skills and magic  missed half the time. Didn't find an item to revive an ally, and then the boss healed for 1k. 

I tried the game a second time on easy difficulty, And I was glad I finished it in a couple of rounds. I thought maybe that was just a balancing issue. But then I didn't understand ANYTHING. I get the silent protagonist, but the whole game was silent, didn't know what to do so i just keep advancing, then a couple of fights and then I get an ending I guess? images and Japanese words.

So im assuming  you tried something new and different on this jam but I missed it. 

And Im sad because game looks beautiful from the get go, the menus are astonishing and the sound its great. your Action sequencing is really good too.

So, Game looks great and sounds awesome, but it wasn't a very fun experience.

Submitted

Your music choices, mapping, and tone setting were great. Love those action sequences, as always. I don't know if the nonverbal communication really worked. I was a bit confused about what was going on.

Combat, especially battle #1 was too grindy. I actually quit and started over on easy because having to plow through so much HP by reading many, many skill descriptions was too overwhelming. For a jam, spending 5 minutes reading through skill descriptions and getting one's mind around them is just too much. I'd recommend maybe 4 skills per character, max in a first battle. Probably fewer.

I did play through and get an ending (not sure which), and I'm curious what choices could dictate the outcomes. I finished the game still unsure what happened, although there was a Harold, which is always a plus in my book.

Submitted

This game is beautiful but confusing.

The menu & UI presentation is a work of art all its own. FSM tiles always look nice and have a certain artistic charm to them here. Music appears to match the mood (from what I could deduce, anyway).

There are so many skills to process right from the start and there seem to be some mechanics that are not clear despite the detailed skill descriptions, such as some actors occasionally being able to act more than once per turn and occasional counterattacks. I also couldn't understand the story even though I watched a stream of the game before playing it myself. It's not even clear when I'm in control of the character or when it's a cutscene.

In summary: the surface of the game is gorgeous, but when digging into the core of the game, it's a mess. I hope you continue to refine your skills so the deep story you are trying to tell becomes clearer to your audience.

Submitted

Nice map design, got ending B.