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A jam submission

Bullet CosmosView game page

shmup survival
Submitted by Mik1 — 18 hours, 47 minutes before the deadline
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Bullet Cosmos's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.2224.222
Approachability#84.2224.222
Fun#253.8893.889
Visuals#304.1114.111
Overall#383.7783.778
Creativity#1063.3333.333
Theme#1113.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The visuals here are incredibly stylish. You have a distinctive look-and-feel here, and one that I found quite enjoyable. The game itself is fun too; the controls feel good, and the enemy patterns are both interesting and distinctive. Well done, I'm pretty impressed.

Developer

im glad to hear that. i hadnt really decided on what kinda artstyle i should go for when i started this project, but its good to hear it looks nice regardless.

Submitted

Simple, but well done game. I liked having to fight around the enemy bullet patterns.

Submitted

really cool game, loved it,  the music just makes it more tense when it gets hard. and the gameplay is really fun

Submitted

This is a pretty neat little game, simple but fun!

Submitted

Wow, it really feels so ...goood. Nice work getting this done in a short time. You even managed to add proper background music (me: *cries*)

Developer

thanks! i care a lot about core gameplay being good so its nice to hear it plays well. ive listed all the music i used in the credits.txt, if i wanted to try to make my own music for the game i dont think i wouldve had enough time.

Submitted(+1)

It was neat! Only issue I had was with the "roller" enemies sometimes spawning on top or right next to you, giving little to no reaction time.

The way the background and music change as you get further remind me of Super Hexagon, it even has this "final" stage where everything goes black and white. And the music is also pretty nice

Developer(+2)

yeah i agree, the sawblade spawning ontop of you feels cheap. id make enemies spawn a minimum distance from you if i end up continuing this project.

the last screen was definedly hexagon influenced. i wanted the ending to feel rewarding to reach but i think the difficulty ended up pretty tame for anyone whos already familiar with bullet hells. i had a few friends playtest the game and they got to the end pretty quickly.

thanks for checking out the game!

Submitted

Congratulations on the game, very good, and a lot of fun!!!

Developer(+1)

thanks! im glad to hear that