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(+1)

It was neat! Only issue I had was with the "roller" enemies sometimes spawning on top or right next to you, giving little to no reaction time.

The way the background and music change as you get further remind me of Super Hexagon, it even has this "final" stage where everything goes black and white. And the music is also pretty nice

(+2)

yeah i agree, the sawblade spawning ontop of you feels cheap. id make enemies spawn a minimum distance from you if i end up continuing this project.

the last screen was definedly hexagon influenced. i wanted the ending to feel rewarding to reach but i think the difficulty ended up pretty tame for anyone whos already familiar with bullet hells. i had a few friends playtest the game and they got to the end pretty quickly.

thanks for checking out the game!