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(+2)

yeah i agree, the sawblade spawning ontop of you feels cheap. id make enemies spawn a minimum distance from you if i end up continuing this project.

the last screen was definedly hexagon influenced. i wanted the ending to feel rewarding to reach but i think the difficulty ended up pretty tame for anyone whos already familiar with bullet hells. i had a few friends playtest the game and they got to the end pretty quickly.

thanks for checking out the game!