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Goblin Remains's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Approachability | #160 | 2.828 | 4.000 |
Visuals | #171 | 2.652 | 3.750 |
Audio | #200 | 1.945 | 2.750 |
Fun | #204 | 2.121 | 3.000 |
Overall | #210 | 2.121 | 3.000 |
Creativity | #219 | 2.121 | 3.000 |
Theme | #234 | 1.768 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice fun game. Especially for a first jam! I would recommand putting a little more time in the polishes like the ennemy hitbox on the y axis, making the music seemless, matching the characters visuals with the terrain colors and a little death animation. But besides some problems like that the game is very functional and the gameplay loop works which is an achievement you can be proud of in itself!
Thanks for the feedback! what do you mean by enemy hitboxes on the y-axis? are you able to throw rocks over their head? Death animation and colours will definitely be on the list for next jam!
Decent little game! especially for a first game jam! It's functional and doesn't crash, unlike a lot of other entries lol
I liked the visuals, and the base gameplay is solid. The bombs are definitely fun. Tho it's unfortunate for the lack of sfx (excepted the bomb and the footsteps, that are very well integrated), but I understand it's hard since you are alone on the project. The music has a little problem, it doesn't loop that well, but aside from that it's pretty good.
Overall I had fun playing this, which is the most important :) congrats! And keep it up :D
Hoping to see you again on future jams!
Thanks a lot for the feedback! Yeah my buddy and I were in full panic mode tryna get this thing together in the last 20 minutes and the music suffered because of it. And SFX broke an hour before submission too... I'll definitely be putting more effort into the sfx next jam. Again, thanks for playing and commenting!
Loved the ragdolls and the juiciness of the bombs. I wish there could have been a bit more feedback on the damage that happens after the red zone ends, because initially i thought it was just a slow. 3D look was nice as well! Cool game and congrats on the submission!
Thanks for the feedback! Yeah that slow hitbox is confusing isn't it? I was hoping to get some ice spell vfx in there but the bomb explosion was the only vfx I could muster.