You actually put so much in it. First time I beat the tank I thought it was over but then you get to go to the second chapter with the flames and even after the flame thank there s a last boss that I couldn't really scratch. Really great game! (have you managed to beat the double tank your self?)
sneakysunset
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It's true that the ennemis that fire bullets don't have different behaviours we could work on that. I'm a bit sad the other types of ennemis come so late because I think they have more fun patterns that perhaps would feel more fair. We have one that behaves like the dvd logo and bounces on the edges of the screen firing some bullets and leaving a trail. We have one that teleports every few seconds and fires a missile on the player frequently that explodes and releases bullets. We also have one that doesn't shoot bullets but gives a preview then moves quickly towards the player (inspered by sans lasers from undertale).
Thanks for the feedback! You are right the description are definitly lacking that s on me I made them through code for the stat changes one to be quicker but it ended up beeing very vague. We'll try to improve on that. Also while I think we had great art I agree that there is no consistance. Unfortunatly we had multiple ppl working on different things (ennemis, UI, Icons) and it ended mixing weirdly we could definitly improve on that.
Thanks for the feedback. I think one of our misstake was to make to many levels. We have some ennemis that come later (in total if I remember well we have 12 different ennemi types with very different patterns including a boss). I'm not sure I understand your recommendation though. The background effect was made by our shader artist and sound designer during the jam.
Nice fun game. Especially for a first jam! I would recommand putting a little more time in the polishes like the ennemy hitbox on the y axis, making the music seemless, matching the characters visuals with the terrain colors and a little death animation. But besides some problems like that the game is very functional and the gameplay loop works which is an achievement you can be proud of in itself!
Fun game with nice visuals. The music was very nice and it was quite enjoyable to see a slower pace approch to the bullet hell theme.
If you were to go further try to work a bit more on the feedbacks when the player is hit or hitting the ennmy, and the signs on how HP the player has left. There were also some ways to exploit the system like staying at the bottom where the bullets didn't reach.
Really fun. This game takes a very creative approch of the confined theme that works very well.
The level design, pattern design and difficulty are incredible and amke the game one of the most fun of the jam. The game is also very juicy.
It would be nice to have more UI for HP left or number of bombs available. The sound design is fine but very loud with aggressive sounds that can be a bit anappealing.
One of the greatest entry.
PS: I really wanted to use a mechanic similar to your evolving terrain. For some reason it makes me think of a mechanic of Will You Snail.
Fun game. The sound design was good. The work on the environnement the other innmates and the body was a nice touch of story telling and made the game lively.
Felt weird to shoot through other innmates. Beginning the game is a bit long since I have to go through the first room with no challenges. The ennemies shoot through walls. A more detailed material on the bullets could have made the game a bit more polished.
The game is very fun though and challenging in the right way.
Also the game stands out from beeing a top view shooter which is quite nice.