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sneakysunset

50
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A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

You actually put so much in it. First time I beat the tank I thought it was over but then you get to go to the second chapter with the flames and even after the flame thank there s a last boss that I couldn't really scratch. Really great game! (have you managed to beat the double tank your self?)

Yeah we know about this one. I've just fixed it now. If your're interested in getting a build that is less buggy and some cheat features (level selector and free augments) I can send you a build.

It's true that the ennemis that fire bullets don't have different behaviours we could work on that. I'm a bit sad the other types of ennemis come so late because I think they have more fun patterns that perhaps would feel more fair. We have one that behaves like the dvd logo and bounces on the edges of the screen firing some bullets and leaving a trail. We have one that teleports every few seconds and fires a missile on the player frequently that explodes and releases bullets. We also have one that doesn't shoot bullets but gives a preview then moves quickly towards the player (inspered by sans lasers from undertale).

Thanks for the feedback! You are right the description are definitly lacking that s on me I made them through code for the stat changes one to be quicker but it ended up beeing very vague. We'll try to improve on that. Also while I think we had great art I agree that there is no consistance. Unfortunatly we had multiple ppl working on different things (ennemis, UI, Icons) and it ended mixing weirdly we could definitly improve on that.

Thanks for the feedback. I agree we could have done way better and we overscoped a bit. We will definitly try to improve on some aspects of the game when we have the time!

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Thanks for the feedback. I think one of our misstake was to make to many levels. We have some ennemis that come later (in total if I remember well we have 12 different ennemi types with very different patterns including a boss). I'm not sure I understand your recommendation though. The background effect was made by our shader artist and sound designer during the jam.

It s the same person that worked on both, I agree he did a great job (he's the goat of our group definitly).

Thanks!

Thanks for the feedbacks! We thought about a dash but ended up not including it. I can see it a good feature to add.

Thanks! We definitly went for a harder games (I have a hard time getting far myself).

Thanks!

Thanks we had a great artist! I'm surprised you got that bug if it s the one i'm thinking about I thought I fixed it before release. Will definitly look into it!

Thanks  we definitly had a great artist working on the ennemis! I think the crash might be on our side I had some bugs with the augments I didn't have time to fix (it s triggered when you take the laser augment a second time).

Thanks for the feedbacks glad you liked it! We noticed the trapping problem after we realised, definitly something i'll fix quickly!

Thanks for the feedback. That's a great idea I think i'll work on that when I come back to this project. Glad you liked it!

Nice game. 

Holy shit this is awesome!

Music and fog effects are awesome. Very impressive for a solo submission!

Really fun game congrats! Really great that you were able to develop something so cool alone! The different movements of the chess pieces force you to play around them in different ways which is really fun the sounds and musics are also on point.

Super jeu! Marche très bien et nous donne une idée de la difficulté pour le peuple de suivre les lois à cette époque.

Fun game ! I love how the gameplay is defined by your creative input system and going up the walls. It is very hard to know the hitbox of the avatar but otherwise the game is nice!

Nice fun game. Especially for a first jam! I would recommand putting a little more time in the polishes like the ennemy hitbox on the y axis, making the music seemless, matching the characters visuals with the terrain colors and a little death animation. But besides some problems like that the game is very functional and the gameplay loop works which is an achievement you can be proud of in itself!

It was nothing to annoying. I was using a 1920:1080 screen so it's perhaps not an aspect ratio issue. If you want I can send you a screen shot. 
Anyway  congratulation your game was awesome and you can be proud of it!

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That is weird. The controls are either WASD directionnal arrows or controller. Glad you enjoyed some of it at least!

Really fun game. Perhaps not the most creative but great level design. I would put more feedbacks when ennemies are hit and rework a bit the movement which felt a bit weird,

Very fun! good take on the theme. The difficulty is well handled. 

Incredibly fun. The scope of the game is unbelievable.
I loved the narrative part music was awesome and very nice sound track.

 The aspect ratio created some probleme in my screen and the game suddenly becomes very hard.

Thanks for the feedbacks. Visual Clarity and better management of the difficulty curve are definitly things we will try to manage better in future projects!

Fun game with nice visuals. The music was very nice and it was quite enjoyable to see a slower pace approch to the bullet hell theme. 


If you were to go further try to work a bit more on the feedbacks when the player is hit or hitting the ennmy, and the signs on how HP the player has left. There were also some ways to exploit the system like staying at the bottom where the bullets didn't reach.

Honestly really good game! I loved how you implemented the long ranged attack through the ball coming back around the player every x secs. The terrain evolution was very nice. Congrats.

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Nice visuals and sounds. Very creative and close to the theme. The controls make it a bit akward and it felt very difficult.

Really fun. This game takes a very creative approch of the confined theme that works very well.

The level design, pattern design and difficulty are incredible and amke the game one of the most fun of the jam. The game is also very juicy.

It would be nice to have more UI for HP left or number of bombs available. The sound design is fine but very loud with aggressive sounds that can be a bit anappealing.

One of the greatest entry. 

PS: I really wanted to use a mechanic similar to your evolving terrain. For some reason it makes me think of a mechanic of Will You Snail.

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Very fun and polished! Some UX and UI problems and the game gets to hard to fast. Also perhaps making the hitbox a bit smaller than the avatar would make the game feel less unfair

Most fun game overall in the jam to me. Perhaps could make the ennemies more threatening and improve a little bit on visual clarity. But congratulation fantastic work!

Best game I've played so far in the jam. Most creative. Very fun with an unbilievable concept. All around incredible. Looking forward to future games you'll be developping.

Thanks for the feedback! Did you manage to  get the 4 pillars down in the third level?

if you get it right the game will definitly be banger! Althought it already is.

We went quite hard on the difficulty haha. Glad you enjoyed the game!

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Fun game. The sound design was good. The work on the environnement the other innmates and the body was a nice touch of story telling and made the game lively.

Felt weird to shoot through other innmates. Beginning the game is a bit long since I have to go through the first room with no challenges. The ennemies shoot through walls. A more detailed material on the bullets could have made the game a bit more polished. 

The game is very fun though and challenging in the right way. 

Also the game stands out from beeing a top view shooter which is quite nice. 

Congrats for first game jam! I couldn t get the game in full screen. The music and visuals are nice. It was interesting how i ned to move around the enemy to hit it instead of its bullets. Perhaps make a different model for the ennemy's bullets