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A jam submission

SynesizerView game page

Audio driven bullet hell, made for Bullet Hell Jam 2023
Submitted by Ze5 — 4 hours, 5 minutes before the deadline
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Synesizer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#902.9463.857
Visual#1262.8373.714
Overall#1542.4003.143
Fun#1772.0732.714
Theme#2131.5952.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Uses "Seven OS" by Mathews Walden, and samples (and chops) the drum break from "Amen Brother" by the Winstons. Everything else made by me. ​Menu music, as well as object pooling, audio signal analysis and path movement code where written by me before the Jam, although modified based on the needs of the project.

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Comments

Submitted

Now this game is brutal. I actually did not manage to beat the third level with 100 lifes.

The game is cool, it looks and sound good, the controls work, I notably like the two types of attacks and the different enemies, enemy waves and especially the bosses seem super cool, although I won't say I really managed to apprehend most of the game, actually only the non-boss part of the second stage went quite alright. The light limited to bullets is a very nice use of the theme too.

Fun game, thanks for sharing. I might revisit the game in the future to try to play a bit better this time.

Submitted

AMAZING JUST AMAZING

Submitted(+1)

yea this should win. u did the audio design with code or middleware? crazy cool. 

Developer

I wrote some C# that analyses the audio spectrum across 4 bands, ran the drum tracks through it, and tied a bunch of the gameplay and visual fx to it. Otherwise there's some code based FX for the transitions and sound FX, but the music and sfx are all done with samples and VST's in FLstudio and Reaper.

Submitted(+1)

The visuals combined with the music and sound effects are very compelling.  Kind of relaxing even though it was growing in intensity.