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Tritonus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #136 | 2.400 | 3.143 |
Fun | #156 | 2.291 | 3.000 |
Overall | #164 | 2.291 | 3.000 |
Visual | #172 | 2.291 | 3.000 |
Theme | #196 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The team made everything during the jam, except for the grass tile set. Grass: https://opengameart.org/content/grass-tileset-16x16
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Comments
Win
The game is cool, the bullet patterns are nice and the tools you get to deal with those are appropriate and fun to use, cutting through lasers is satisfying. The length and the difficulty of the game feel right.
I feel like a very last tool which you'd use once to kill the lich would have made for a cool ending.
Nice entry, thanks for sharing.
I like it! Music is cool and patterns , adding with new weapons . Good job!
Cool mechanic with the weapon swapping. The cooldown between attacks felt very long. I feel it should have either been shorter or there be some type of visual indicator of remaining time. It was also kind of small and off in the corner (at least on my 2K monitor, perhaps you didn't make it scale with screen resolution). I had to strain my eye a bit looking back and forth. The boss was cool, the different projectile patterns was cool and it was genuinely fun strafing through the projectiles.
Cool idea and the gameplay feels nice, but I struggle to beat the first enemy, I can't get close to him and I'm not sure reflecting projectiles to it does damage, as there is no feedback on that. Any tip ?
Inventive idea using the weapons to impact the projectiles in different ways.
really cool the change of music when the object changes
thanks so much!