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Limiting Moves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #22 | 3.814 | 4.000 |
Fun | #77 | 3.195 | 3.500 |
Overall | #98 | 3.012 | 3.300 |
Audio | #129 | 2.465 | 2.700 |
Visual | #141 | 2.647 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
m5x7 font by Daniel Linssen
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Comments
Limited indeed! Great polish making the bullets, enemy patterns, sfx, and vfx all really smooth. The way you chose to represent player HP was also really neat. Nice game :D
I reached wave 16 at best so far.
Very good implementation of the theme, it really makes you play the game in a different way than another game, I specially like how much it punishes you for missing an enemy. The game controls well, there are not tons of different enemies but the ones which are there works totally differently at least, triggering some cool visual effects in the process. The result is cool arcade-ish gameplay loop, with the right difficulty.
Cool and unique game, thanks for sharing.
I really liked this one! I definitely felt limited in what I could do, I thought it worked really well with the theme!
Thank you! I put much time into testing, making sure it feels limiting, but also possible to nohit under any circumstances if you skilled enough. And I'm glad I managed to do this :)
Really fun concept. I think the energy use could use some balance because i felt constantly out of energy but really good job! Your tutorial is also really great.
Thanks for the feedback! When playtesting I always accumulated on average 65 energy until 15'th wave and then energy amount kept staying on this number, so for skilled player I would say it is quet balanced
But it is quite challenging for me to no hit this game, so for the game jam it is probably too hard, right
And I just realized that hp regulator doesn't really work for this game as a difficulty setting, it should of been energy accumulation multiplier
You definitely got the feeling of being constrained down! I had a lot of fun with this game and it sound good too
Thanks! I actually think the sound is the worst part of the game. I made volume sliders because of how bad I think sound is xD
But there is as much opinions as there people i guess
That was tons of fun! Visually and gameplay-wise, the game worked really well, and the mechanic felt innovative. Very nicely done!
Thank you! I tried to build on that concept as much as I could
Overall i had fun with it. Good use of the theme and also cool visuals :)
Thanks! I'm glad you enjoyed )