Magical Sight is great!
got bricked again
Criteria | Rank | Score* | Raw Score |
Visual | #71 | 3.500 | 3.500 |
Audio | #72 | 3.179 | 3.179 |
Overall | #102 | 2.964 | 2.964 |
Fun | #113 | 2.714 | 2.714 |
Theme | #152 | 2.286 | 2.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
BulletFury Asset
I think I killed 3 bosses, stopped against the yellow one because I clicked on Menu instead of Restart because I'm dumb.
The game is fun to play, the controls feel good and the difficulty is right.
Thanks for sharing.
Music? Great! Art? Great! The game was pretty fun but actually fun. 2 complains tho:
I really liked the music and the coloring / lighting effects were pretty nice!
I don't see the theme honestly, but it's a good looking game, and fun to play too. The sounds work perfectly with it and the options menu is something you don't see often. Just to mention, the mini health bar on top of the player doesn't work properly I think
It was fun! main character looks cute and lighting is cool. Good job!
Light effect is very good ! It's bouncing ! I can't say you're not in bull hell jam here :') !
I love the look of this game, and it plays really well. The dash ability is pretty cool too. This is fun, good job!
Love the neon/vapor-wave aesthetic! Though I found it pretty difficult and was unable to make it past the first level after multiple tries. There were way too many little enemies, and it was a bit difficult to tell the relative movement of everything on screen. It is very polished and looks great, but might just not be my thing.
Really fun!
I like the idea about the upgrades, I'm glad I kept playing haha (I hope players will stay until upgrades)
The beginning is tough, it's hard to understand what's moving and what's not at first
I also really liked the fact that you're being punished for staying back, or looking for a safe spot
You're not rewarded for it because it lasts super long and obviously your "safe" spot is only safe because it's guarded by a block, that also prevents your projectiles from hitting the boss
It was really fun having to keep the pace during a run, it took me several tries, but I liked it, once you get it, it feels really cool!
After a few levels, you're getting a bit broken (but not too much), I know it's hard to balance ,but it also feels rewarding to be able to beat everything faster after having invested a bit of time
Maybe on level 3 it's hard to see what's a boss projectile or a shooting enemy since they are both purple
Great audio and visuals overall too, nice game! :D
Pretty fun game with cool art, I would recommend adding a bit more feedback for everything (enemies being hit, player shooting, etc) the camera shake is nice for when you hit enemies but there should be a bit more visual feedback.
Cool game with a nice neon art style! Also the tutorial was nicely implemented, and the instructions were very clear.
I feel like the small enemies are a bit too aggressive and numerous and the bosses spend a lot of their time off-screen because their patterns spread out there and are easier to dodge. Maybe you could have reduced the number of smaller enemies, and added some sort of shrinking wall to force the player to fight their way closer and closer to the boss?
Overall, I quite enjoyed the game, with some tuning it could be even more fun 🙂.
Nice to see a classic bullet game, like the geometry wars art style with neon bloom. The mini enemies are aggressive and hard to avoid and they keep coming, so difficult to progress the game.
The music and visuals fit nicely. Shot patterns are cool, but pretty sure the small enemies are harder to avoid than the boss. Maybe have them shoot and spawn slower.
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