Hi! I normally go by CrashTheComet online, but you can call me anything.
I've messed around with C#/Unity and Blueprints/Unreal for about 8 years, but never really got into it seriously until last year.
Long story short, I was brought on to do a project. It started with a unity prototype that was only about 20% completed when we decided to do a complete 180 and change the engine and genre of the project. It went from a terraria-esque game in unity to an extraction shooter in unreal engine. The prototype was completed after about 3 weeks.
The problem was that It was my very first full programming project and I was on as a solo developer. Wasn't able to get the full game dev experience there. It's been my dream to work in this industry for the longest time, so I'm ready to get a little teamwork experience under my belt, and hopefully a good project to start a portfolio with.
---TL;DR
- Experience with C# and Unity
- Experience with Unreal Engine and Blueprints
- Looking to get some teamwork experience and make something that I can put in a portfolio