Takes more brain power than I can scrape up lol. Very cool game
CrashTheComet
Creator of
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Hi! I normally go by CrashTheComet online, but you can call me anything.
I've messed around with C#/Unity and Blueprints/Unreal for about 8 years, but never really got into it seriously until last year.
Long story short, I was brought on to do a project. It started with a unity prototype that was only about 20% completed when we decided to do a complete 180 and change the engine and genre of the project. It went from a terraria-esque game in unity to an extraction shooter in unreal engine. The prototype was completed after about 3 weeks.
The problem was that It was my very first full programming project and I was on as a solo developer. Wasn't able to get the full game dev experience there. It's been my dream to work in this industry for the longest time, so I'm ready to get a little teamwork experience under my belt, and hopefully a good project to start a portfolio with.
---TL;DR
- Experience with C# and Unity
- Experience with Unreal Engine and Blueprints
- Looking to get some teamwork experience and make something that I can put in a portfolio
I have a slight issue. It's been happening with all of the webgl/browser games on these entries, so it's probably just me. But the camera pulls to the right constantly, the player character spinning perpetually with no user input applied. No controller or anything either. I even tried to unplug my keyboard to see if anything changed, but the problem persisted and I can't aim at anything with any degree of accuracy.
It seems like it's no big deal and may only be me, but I thought I'd bring it to your attention in case you wanted to try to recreate the bug somehow.