Hey, glad you liked it enough to get to the second stage a couple of times. You can throw spears into the wall which act as platforms and allow you to jump higher.
The tutorial didn't really make the cut into this version of the game.
Hello wonderful people. I am a Game Designer and Team Manager. My team is looking for some additional Unity programmers for the super Metroidvania Month Jam. If any of you are interested do not hesitate to PM.
You can check out the prototype we did for Metroidvania Month 20 as well as some other recent stuff I made below:
https://wipdev.itch.io/
Thanks for the feedback, I'm glad you liked the game.
More feedback when taking damage or damaging the boss is definitely high up on the list of things to fix.
To be honest somewhere in the haze of crunch I kinda forgot I have to explain how we chose to interpret the themes. I will defer to your interpretation here as it seems quite reasonable.
Will definitely consider SMVM as an option.
Thanks a lot for the feedback.
Yeah, it is missing all the level leading up to it which should tutorialize the mechanics so you don't just get dropped into the deep end and told to try swimming. Player feedback when getting hit and doing damage are definitely high on the prio list of possible improvements.
Hey, thanks for the in-depth feedback, it really helps.
In terms of tips and tricks I would say during the second phase it's good to always clear out the mines so as not to let them stack up and as soon as he teleports into one of the corners to throw a spear in the opposite wall and head towards it.
It's cool to see someone going for soulslike combat but it was weird the big hammer felt like a downgrade from the wrench, maybe because it was thought out as more of an utility item.
it is also worth mentioning I managed to fall through the map by hitting the door towards the escape pod with my wrench.
Hey, glad you had fun. I know the tutorialization is quite bad as it's one of the things that fell by the wayside in the crunch before release.
Sorry to hear the lighting wall is a bit unintuitive to figure out, but if you get stuck on the boss like a spear in the wall you should jump for joy knowing there is a way past that attack.
Me and my team made a game about a guy in a wheelchair killing demons in hell with his swarm of drones.
https://itch.io/jam/bullet-hell-jam-2023/rate/2044656
Hey, guys 👋😄. I am a game designer and project manager. You can see some of my previous projects here. https://wipdev.itch.io/
I am putting together a fresh team for this jam and I am looking for pixel artists and programmers in Unity. If you are interested leave a message with your discord handle.
Hey, guys 👋😄. I am a game designer and project manager. You can see some of my previous projects here. https://wipdev.itch.io/
I am putting together a fresh team for this jam and I am looking for pixel artists and programmers in Unity. If you are interested leave a message with your discord handle.
Hey man, I'd like to team up. I'm a Designer and Programmer with a bit of experience.
Here is my entry from last year's jam:
https://threeraccoonsgames.itch.io/sealing-of-the-first-god
If you wanna work together add me on discord, my handle is "WIP#1212"
Hey, I'm WIP, I have 3 years of experience in Unity and have worked on a variety of projects. I am looking for some people to team up with for the upcoming Bullet Hell Jam 2023.
I'm not looking for any kind of artist in particular, anything from pixel art to 3D is fine.
Here is me and my team's submission from last year: