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A jam submission

Witch Way to HellView game page

Bullet Hell
Submitted by unexpectedev — 6 hours, 41 minutes before the deadline
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Witch Way to Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2092.5343.400
Fun#2142.5343.400
Visual#2272.5343.400
Overall#2412.3853.200
Theme#2811.7892.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
SFX were previously purchased with commercial license

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Submitted

I like smashing everything on my path! :D

But for really, very solid submission, like the style and dynamic of the game. Choosing special skill? Big W. Good music and sfx. Really nice game, congrats!

As a small feedback: maybe dash should be a little longer? not much but a bit and UI from the left corner will be good if it will be a bit bigger also. 

Nice!

Submitted(+1)

Very cool!! It was fun to play and the environments and visual effects were pleasing to the eye, and I only wish the game was longer. Keep up the great work!

Developer(+1)

Thank you for the feedback! ^_^ I will be continuing to update and add content as I have time!

Submitted(+1)

Awesome first ever game! You can tell you really poured your passion into this project. To give one piece of advice: it's hard to tell where the bullets are with the particle trails, maybe consider making them more identifiable. 

Developer

Thank you! That is good feedback, as I continue development I will make some adjustments to the projectiles to make them more visible. I appreciate you taking the time to leave feedback!

Submitted(+1)

I guess the game is endless, I stopped after wave 30 as I was only getting the same lonely boss fight for a while.

The game is very fun. I love this kind of art and you really nailed it, and the music is super nice too. The scope of the gameplay isn't huge but I think what's there is pretty solid, it took me a couple of tries to apprehend and finally handle it, it's just a little bit weird that it ends in such a loop but before that the difficulty is quite perfect for my taste.

I wish RMB allowed to use the secondary fire.

This is a super cool entry, thanks for sharing.

Developer

Yeah I had bigger plans for the ending/scope of the project but ran out of time :'D

I really appreciate the feedback, thank you!! I'll take it into account as I continue development!