Awesome job with the visuals with all the sprites and bullets patterns! The narrative elements were a cool touch as well. Enjoyed every part of it!
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Papillion Zero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #2 | 4.727 | 4.727 |
Audio | #19 | 3.909 | 3.909 |
Overall | #78 | 3.455 | 3.455 |
Fun | #136 | 3.000 | 3.000 |
Theme | #139 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Danya Vodovoz Boss music NO HOPE by Ucchii0 Various sound effects by Mrrap4food, AtelierMagicae, ReincarnatedEchoes, NathanGibson
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
Extremely stylish visuals and audio, extremely hard gameplay. Bullet hitboxes feel a little too big, the amount of healed HP is comically small. Overall, great job! 👍
Playable on Linux using Proton GE - renders black square on top of the boss.
I got back to the game a few times during the week as I would have liked to beat it but I don't think I'll manage to in the end, I never came any close in fact. Apart maybe from the notes with the musicians as soon as 2 different things are in play I get completely overwhelmed.
The game is fun. It has a unique, a bit surreal vibe with interesting visuals and sounds and based on what I could see is just a very cool boss fight with nice patterns to deal with.
I don't know if it's intentional but I thought the tiny amount of hps a medkit gives you back was hilarious.
That's a very cool game, thanks for sharing.
Dunno why but i felt like music is from good anime ost - and i think it's greeeaaaat!. :D
Very good job in this game, creative aspect of boss and characters was something special. Phenomenal game from my opinion with growing potential.
Awesome game - the visuals, sound, and gameplay are all fun and engaging - I especially like the VN section! I really enjoy the boss and its attack patterns, but the enemies get to be annoying. It feels unclear about what to do about them as they spawn instantly after being defeated, occasionally spawn in groups of 4, and often will even spawn just before and persist during the boss's attacks, which makes it awkward as I have to avoid their bullets which overlap and become near impossible to see, but more importantly, their fat bodies. I've tried a few different strategies such as hanging near the top while ignoring them until the boss begins an attack and then killing them, playing near the bottom and killing them before they have a chance to shoot me, ignoring them altogether, but each time they become the focus of the fight and keep me from enjoying the boss's fun and unique patterns.
That said, the core gameplay is polished, and the mechanics are well-made! The visuals and audio fit amazingly well with the game and its atmosphere, and the designs have such a personal touch to them. I thoroughly enjoyed the VN section, and I think I'd love to see a full game made in a way like this. Great work!
Incredible presentation, the character art is really good and the crusty backgrounds reminds me of early 2000's VNs, which is amazing. The gimmick of the downward enemies having impossible to avoid notes, but them disappearing after their defeat is very cool, though I think they spawn too frequently, and the boss wave attack is bit too weird to dodge. But I really liked it, a full game with the mixture of the VN elements and the bullet hell would be really nice.
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