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A jam submission

Hyper AscendantView game page

3D Bullet Hell
Submitted by Brandon — 6 hours, 18 minutes before the deadline
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Hyper Ascendant's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#274.0004.000
Fun#293.9573.957
Audio#293.8263.826
Visual#504.0004.000
Theme#943.0003.000

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the Jam.

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Submitted(+1)

A fully 3d environment you move around in, filled with camera angle changes, was really cool, especially for a game jam entry!

There were a few times bullets came from behind off screen, my character was off screen, but overall the attacks weren’t too bad! If I were to nitpick one little thing, I felt like the music when the first boss gets on the screen is way louder than everything else, and my first death was leaving the game window to turn down the volume.

Other than that, though, it was really fun!

Submitted(+1)

I love the camera and perspective changes! The controls work well and the art is charming.


I'd have liked if the ship moves just a tick faster. The spiky bullets are also very hard to see, especially in the side view perspectives. Also, I once immediately lost half my hp after dying, because I got respawned inside a bullet burst and got hit by all of them before I was able to move.

Submitted (1 edit) (+1)

Great game with the  gameplay. visuals and sounds were also good or ok but the first part defenitely stood more out for me.  extra points for the camera perspectives! :D Gave you a nice rating! If you like to check out our game too! :)

Submitted(+1)

Great game! I was very impressed by the camera angle changes and the music and gameplay were very nice also. Solid work!

Developer(+1)

Thanks!

Submitted (1 edit) (+1)

Seeing your comment on my game reminded me I had to comment on yours, I was wondering if I would get back to it but at this point I won't and will check a couple of more games I've not checked instead. 

I reached third (space) stage once or twice.

The game is super punchy with all the different, detailed environments, the comments, the changes of view, only real, various sequences of enemies with real things happening on the screen and a good dose of other special enemies than the only bosses. The game feels super good, it controls perfectly and I specially like that I'm plenty using the different weapons in this one (+ the bombs), the 'E' one to make real damage, the '3' one when along an enemy bullet line and the '1' one when there're some hps I'm able to regain, not in every game with different weapons I actually get to those use those. The difficulty's perfect for my taste.

The green bullets hide the bullets of the enemies, not sure how exactly but it should be the opposite.

That's a super cool game, thanks for sharing.

Developer

Glad you liked! I appreciate you having playing that much already so don't worry about it, and thanks for the very in-depth feedback.
I just remembered that I planned for the game to have a checkpoint at the final stage, since all the choices happens beforehand, so if the players game over there they would be able to start again from the last stage, forgot to implement it. Probably would have helped people finish it.
Oh well, thanks again for playing!

Submitted(+1)

Amazing entry !

I really digged the low poly look and the ship designs, the player ship is very Darius like and the abstract enemies look great as well, not to mention that whole environement aesthetic going on with the whole “Sky Boats” and bright blue skyes, so cool. And the whole perspective shifting to take advantage of this being full 3D is just stellar.

The music is also top tier stuff, it really fits the whole PSX/Saturn game :D

My main gripe is the player’s hitbox seems a bit unclear, and probably too big to fit in some patterns, the dodge roll can help sometimes but not always.

Other than that it’s pretty solid, Great job :)

Developer(+1)

Thanks a lot! The hitbox was a design fail in my part, you know those green crystals? There was supposed to be a big one on the ship's back, and that would indicate the hit box. When I made the final model however I forgot to implement it like that. The hitbox is still smaller than the ship's model, but not enough, and neither only at the back as it should be. Will definitively address that issue after the Jam. 

Submitted(+1)

Oh i see, well no worries that kind of stuff can happen especially in a jam context :p

Submitted(+1)

Superb G-darius / rtype delta vibe :)  the impression to fly across a foreign new place is superb, the ennemies pop well, the camera changes are great !!!! One of the best so far ;)

Small constructive criticisim:

for the ennemies that throw the smaller candle like bullets, projectiles are very hard to see and dodge. You should display an indication of the mask to navigate such patterns?

Also, since destroying them is mandatory to go further, the patterns of these ennemies are too dense to kill them without damage.

Developer

Thanks! Yeah those bullets are a common complaint, I will definitively adjust them all once the Jam is finished.

Submitted (1 edit) (+1)

I got some pop-up and the game crashed. After a few tries, this crash have a chance to appear when my bullet interact with the enemies. The problem might be on my end though since I am using old PC.

Anyway, from the first few moment before the game crash, I can already tell this would be a  fun game.  Music and sound effect is good, there are four types of attack, and I can do an i-frame roll! Those things alone scream a good game.  And from your youtube video, the game would change perspective as well! Good job!

I will definitely get back to this game after I get a better PC. 

Developer(+1)

Thanks for trying! This might have to do with either the flash effect when enemies get hit or the explosion, this game uses Unity HDRP which is a bit heavier, so it might have some compatibility issues. Unfortunately it's really hard for me to test those issues, a shame you couldn't play it, but thanks for the positivity towards it!

Submitted(+1)

Insane visuals! The change in perspective/playstyle is a super unique mechanic and I need to see more of this. Keep me updated!

Developer

Glad you liked it!

Submitted(+1)

Extremely charming, good job! Bullets can be sometimes hard to see.
Works on Linux using Proton.

Developer(+1)

Thanks! I will change the bullet colors to be more visible. Good to know it works like that, I ran out of time to make other versions like Linux and Mac, will try to address that past the Jam.

Submitted

You should try doing a web version hosted on itch, it is a must for accessibility ;)

Developer

Unfortunately that isn't possible unless I change a lot of the game, because it uses Unity HDRP mode, and that isn't compatible with WebGL. Some of the game design is dependent on that mode, so it would be way too much work to change it.

Submitted(+1)

Charming game, nice visuals, great conent (and a lot), music and sfx - top. A lot of mechanics  like rockets, mines, and enemies with solid patterns. This game was so cool, congrats!

Thanks for commending music and SFX, appreciate it!

Developer(+1)

Thanks a lot!

Submitted(+1)

oh no couldnt save everyone. gonna try it later to get out everyone safely. For the mothership!

Developer

The poor city people stood no chance, maybe next time.
Thanks a lot for playing! 

Submitted(+1)

There's surprisingly a lot of content jam-packed into this and it's really impressive! I'd say my highlight is the constant shift in perspective as we move on in the level. There were some visual clarity issues where the enemy bullets blended against the bright blue background, but that was a very minor problem. Other than that, I liked the mechanic of switching between missiles and bullets given the current circumstances. It allows for a greedy or cautious play style which allows for a lot of player expression!

Developer(+1)

Thanks a ton! The visual clarity was my bad, I got too used seeing the bullets while testing that I forgot it was a problem, I will definitively adjust their colors later. But I really appreciate the greedy/cautious comment, the entire game is built around exactly that, as the story, backgrounds and certain enemies change depend on some actions based on being risky or too safe.

Submitted(+1)

I'm really glad I played this one, it was very charming. The changes in perspective were really cool and I had a blast rolling through projectiles -- what a neat mechanic. Also, the stage 2 theme was really good...

Developer

Thanks! I will tell the composers, I'm sure they appreciate it a lot.

Thank you very much, glad you liked the track!

Submitted(+1)

Very COOL!!! The COOLEST game I've played so far. Games like these are the sort that truly heal your soul. If you continue making games like this, you will be doing the world a favor - I mean that. I think some of the most important things you could add to this game would be a sound effect for when the player ship gets damaged, and a level select menu. Regrettably, I died in space - but I enjoyed every second that I played your game. Great work!

Developer(+1)

That means a lot, thanks! There is actually a player get hit sound, it's just very low for some reason, I will look into it. The Level select is very doable as well, I may have that as an unlockable after the player beats the game.
And I will definitively will continue to make the best games I can.

Submitted(+1)

I loved the game. You can really feel the ambitions behind it! 

I don't know if it's intended, but if you spam the missiles (3) button, you can fire missiles faster than if you held the button down. Whether intended or not, I like the way it offers more depth to the shooting mechanics.

Developer

Thanks a lot! Huh, I've never tried spamming, the cooldown between shots might get reset when you release the button, so if you spam they come faster. Thanks for finding that, but be sure I'm leaving that as it is, any depth like that is welcome for me.

Submitted(+1)

Love the game and the esthetic, really charming! 

on the ultrawide you actually see the environment popping in

Developer

Thanks! Yeah the game was not ready to have a screen any bigger, though it is easy to fix by adding more repeats, but I wanted to save on performance, I will try to add an option for ultrawide after the Jam.

Submitted (1 edit) (+1)

Awesome game.  Really liked all the different views that changed from side to top down then behind for the dodging and back to the other side.  Must have been a lot of work to get this all done in the time of the jam.  Really great job!  PS I could not beat the Boss. hehe!

Developer

Thanks a lot! It really was, barely slept the last few days, but I'm very happy with the result, glad people are liking it! And I also will do something about the bosses post Jam, went a bit too ham on their fire.

Submitted(+1)

Hyper Ascendent is an awesome sci-fi inspired bullet hell, with wonderful droid-like enemy designs and a nostalgic playing field with dynamic camera angles; side-scroller, first person, top-down. It's paired with an exciting narration, fun soundtrack, and of course, cool bullet patterns to weave and dodge through.

The controls were easy to pick-up and movement felt solid. I was able to make it through all three stages, but upon meeting the boss, the very tight/small arena made for my death a very swift one haha. I liked being able to roll through and use different firing methods.

Really nice work, very enjoyable to play!

Developer(+1)

Thanks for the very in-depth feedback! I also struggled hard with that last boss, I probably made it a bit too hard, oh well.
Just gave your game a rating too, great work there!

Submitted(+1)

Cheers mate, much appreciated!

Submitted(+1)

So cool how the perspective changes mid-game😊

Developer

Thanks! I wanted to implement that a bit more throughout the game but ran a out of time, but glad you liked it!