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Brandon

141
Posts
3
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11
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6
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A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

Hey you found the double KO glitch, it is by far the worst one, I only found out when capturing footage for a video, after the Jam, so that sucks. As for the controls that is my bad as well, I forgot to mention you moved by WASD. But I'm happy you liked it despite all that, thanks a lot!

You don't see energy fields doing things like this in Bullet Hells that often, was nice to see it in action. Though I wish it had more of a feedback when hitting the enemy, shooting etc., Also wish I knew the references, I'm more of a Cave fan than Touhou, sorry there! But fun game overall.

I wished I could play this properly, but unfortunate after quite a bit of trying, I don't think the controls work with a notebook touchpad, seems like a really cool idea though.

By far the most technically impressive game I've seen, even if pre-made assets were made, putting everything together is always a massive task, especially when cutscenes are involved, kudos to all the team on that aspect! Unfortunately the gameplay does suffer from some problems, especially when jumping/platforming is involved, and the action of turning around sometimes put the orb behind the obstacles, letting you cheese them quite easily.
However the concept is still great, and I feel like this could legit turn into a bigger thing given a bit more time, really good stuff!

Thanks a lot! Glad people are enjoying the tone and atmosphere.

Thanks!

Thanks! About that, I'm really not sure why it happens, it was so inconsistent that I couldn't fix it in time, will make it sure it doesn't happen after the jam.

The ideas are pretty great, though those fuel cells are a bit too bouncy even  on easy, was hard to get a good grasp of how fast I could go and which size the wheels needed to be for them to not fall, still feels pretty fun overall.

Wish I could get past the tutorial, landed several perfects right beneath the crystal but nothing happened, really dig the presentation, animation and the rest, seems very polished.

A lot of painful trial and error later, I got to the top, it would be nice to have a tutorial saying that the blue spots makes you double jump, being able to undo a single piece would help a lot too. But overall I had fun, it is well thought out, just needs a better introduction, maybe a tutorial.

Fun and well thought out, a bit short but I appreciate it having a bunch of extras here and there, really good!

Had a hard time understanding how to move the eyeball exactly, but the idea is pretty good and can see it overall being great with a bit more tuning, still a good game.

Really nice idea, playing puzzle block with the character in the middle is very novel, a better version of that one Mega Man X6 level, only complaint is that sometimes the blocks get stuck on each other sides, but overall really good.

Really well put together, well designed and fun to played, impressive you managed to squeeze so many levels into the game, though a shame the collision is a bit wonky at times, the small rune especially as it makes you fall through the ground. But overall great work!

Really well made and  clean looking, only felt that it could use some limitation or kind of penalty to give it a bit more challenge, but overall the work is great!

Nice game, cool aesthetic, love the dialogue and tone, however losing all of your inventory when dying is annoying, especially when there are checkpoints, and a prompt when you need to press Z would help, got a bit stuck with the dialogue and respawning, but I liked it overall.

Enjoyed it a lot, it's bit weird when the ball hits a wall, and sometimes there is a delay when trying to jump again right after landing, but the overall games feels pretty good  to play and well designed.

Very fun to play, was not familiar with how the original game is so I don't know if it is any different, but feels like solid version. The fun facts were very nice and a good visual change from level to level, only complaint is that the game is very confusing at the start, and the colors at the right aren't exactly the same  sometimes, but overall really good game.

Feels very polished and well made, the lack of checkpoints do be unfortunate, and I wished you didn't die from touch just the sides of spikes. But I liked the Sonic-esque level design, especially the speed you get when rolling around as the little guy, great job!

The concept is amazing, I'm not the best at double tasking but still managed to get quite far, though I wish there were more incentives to stay alive inside the mobile game. Also the guy driving clearly is going on a one way road, that is not healthy. Great game!

Glad you liked it, unfortunately a bit of jank and bugs slip by, but I'm happy you managed to finish it.

It's insane this works as well as it does, I build a lot of Gunpla and it feels really close to the experience, very impressive job!

One of the best I've played! Can feel that lot of work was put into this, and while I do feel navigating the sword is a bit clunky and the levels are a bit too tight, the concept it's funny and good to really get in the way, great job!

Nice concept and gameplay, wished you moved a bit faster or enemies slower, it's very easy for them to just drag you around, but I like it overall, and appreciate that the Tank does move like a tank, great job!

Gotta love attitude of just wanting to make a game and screw the theme hahaha
But great game regardless, controls well and looks nice.

Thanks a lot!

Liked the risk reward system, on my second try I tried to make the biggest balloon, but indeed it was hard to avoid the birds. Also very fitting for the theme, great game.

Really nice idea and interpretation of the theme, it's fun seeing  the planetary system change size, though the overall loop took a bit to get used to. Great game overall!

Using inventory items as battle actions is always a neat feature in RPGs, and while I wished it was better explained, really appreciate the idea, just needed a bit more explanation, but still a really nice game, congratulations to the team.

Unfortunate that the game is a bit bugged, the concept is very good and the puzzles well thought out, if moving the water was bit better this would be a great puzzle, but still a nice job.

Wished there was more levels, once I understood the puzzle aspect it was cool having to think about every jump, nice idea!

Nice tower defense game, it felt a bit too slow at the start, from the coin gain to the wave speed, but you get used to it, although the archers and red guys were always more useful than upgrading unfortunately. But it was very fun, the musical sound effects were a nice touch, wished I knew a little bit more about music so I could have understood the reference, great game!

Hey we had 4 days, the games being done at all and working in any capacity is already a miracle, mechanics not being optimal is minimal stuff.

Glad to be attracting mecha lovers, thanks for playing! Don't forget to leave a rating.

Really cool game! Moving around is very fun and satisfying, the size of environments and mechas do feel pretty good too! Though finding the bombs is a bit too confusing, the beeps don't beep hard enough, and those small blade robots do come out of nowhere too fast. But I still liked it a lot, nice to see more mecha games, great job and good luck getting more ratings!

Nicely made, I appreciate the defined lines to see how the orbits affect your trajectory, only complaint is that, it takes a while for the reset to happens in case you file, but great game overall.

Nice simple game, my only complaint is that the fist feels too random, so it's hard to use it properly, but I do like the feel when it does hit.

Really appreciate cinematics and narrative in short jams like this, a shame there wasn't more of the open-ended level design seen in the beginning, but still was a solid playthrough, good job!

Can never go wrong with giant robots, thanks for playing!

Really nice game! Well thought out, very polished, and the mechanics compliment each other very well, also like how "loose" the system is, allowing you to step on the other characters, wall jump and such. Also appreciate the alternative method to beat the final level, by jumping over the middle wall.