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A jam submission

HellJam5View game page

Submitted by Konpact — 57 minutes, 34 seconds before the deadline
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HellJam5's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#254.0004.000
Overall#923.3333.333
Theme#1462.6672.667
Audio#1942.6672.667
Visual#2102.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Not

Are you using any AI generated assets?
Not

Did you use BulletFury?

No

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Comments

Submitted(+1)

Wow this is what I call a bullet hell with all the bullets flying around haha! The game has nice gameplay and the visuals were engaging overall too!

Developer(+1)

Thank you for playing it! <3

Submitted(+1)

You actually put so much in it. First time I beat the tank I thought it was over but then you get to go to the second chapter with the flames and even after the flame thank there s a last boss that I couldn't really scratch. Really great game! (have you managed to beat the double tank your self?)

Developer

Thank you for playing it!

Seems that you tried so hard XD. The last fight wasn't supposed to be possible, but it actually is!

I did end up with no lifes, but that was worth trying.

Submitted(+1)

I was not ready for the game to have so much in store. 

Most games would have already stopped at the tank boss, but you just kept on giving more. 

A true example to never judge a book by it's cover

I do gotta know: How far did you get yourself?

Developer

Thank you for playing it! Good thing that you like it<3

This game has 3 stages. When I play it, I beat the stage 1 and 2 with no issues, the final stage depends a lot of RNG and sometimes I manage to win this (win rate of 60%, usually with 1 or 0 lifes XD). After ending the game, you go back to the start of the game with the power ups that you have got earlier. then I get more power  and play it again to defeat the tanks faster (the first tank dies in second lol).

Submitted(+1)

HellJam5 is a simple enough game that needs some more development time for sure to really expand on the current mechanics of the game. I was able to get to the tank but was unable to beat it as its HP pool is far higher than anything else in the game which is fine I think if there were more shooting options or upgrades or more mechanics to handle such a large HP pool. 

Fun/Gameplay:

This game has a super straightforward gameplay loop of you shoot the bad guy, focus your fire sometimes, and try  to not get hit. Simple premise, excellent execution here. As there isn't much to this project in its current jam build I don't have many critiques other than allowing the enemy to turn around and shoot above him and at all directions but the player is locked into only firing upwards. 

To me this control system is a little hard to grasp I ended up not using wasd because I didn't have enough finger room to hit shift and z at the same time and move, this game needs to think out its key binds for sure. In the current state the game is totally playable with arrow keys while allowing your and to be free, but here is how I would fix both issues about the whole control scheme:

Place fire on left click and focus fire on right click, allow the player to look at where they are shooting by having them always look at the mouse and that way you can shoot enemies more effectively.


Visuals:

This game has some decent looking pixel art for the enemies and the player but everything else in the game like the map and borders and stuff leave more to be desired the flat grey and  yellow border is fine but this would have been a great opportunity to throw some ground down or a cover system and have it work more like a 2d on the rails top down shooter instead. It could work like you get to a zone some enemies parachute in behind boxes and other environmental details and the player clears the zone and runs up to the next zone. Something like that would totally bring some much needed detail to this game.

I did find out that you can change your bullet color which is cool but feels like a small polish thing because it doesn't affect gameplay. Maybe it helps those with colorblindness though which is cool  any accessibility is good accessibility in my eyes. 


Audio:

To be honest the first time I played a run of this game I didn't even realize the music was there which is a good and bad thing as to me that means the music is simple enough that when its looped around it doesn't sound annoying but not memorable enough that I had to go back to the game again and check if there was music because I forgot while writing this comment. 


Theme:

This game is 100% a bullet hell but doesnt have much in the light of consequences as far as I can tell, which is fine the game as is still feels good so I dont think anything else needs to be added into this section.

Overall:

This game is very much a quick project that feels like a tester of "can I make a game?" and the answer is yes you totally can and did for this jam, well done. The next steps are building more into this game and really pushing what you think you can or cant do. Good job on making this game!

Developer

Thank you for playing it! Also, thank you for a detailed feedback, lot of observation  about background, soundtrack, gameplay, etc, I liked the idea for playing with the mouse and aiming with it.<3

About the controls, the WASD players was actually intended to use K to shoot and L to move slower instead Z and Shift, I changed the text at the page for better comprehension.

Submitted(+1)

this is a pretty nice well rounded game for a jam, respect for getting a full endgame condition in there and that's one tough and gruelling boss fight! would love to see this carry on with some power ups added into it.

Developer

Thank you for playing it!

Also, thank you for the idea, didn't think about the power ups for the player, it should make the game more fun and acessible for anyone that would play it. Nice feedback!

Submitted (1 edit) (+1)

I realy liked  that your projectiles got centerd when you whent slow and the movment felt good and the enemies fellt engaging, keep up the good work!

Developer

Thank you for playing it!<3

Submitted(+1)

Really engaging, played through the whole thing

Things you'd need to improve is definitely the oudn design and the battle stage itself, as it looks a bit bland. But the gameplay is fun and engaging and I had no issue playing through the intire thing without getting bored.

Great job!

Developer

Good thing you really enjoyed the game, I wasn't expecting someone would play the entire game, you're a hero XD. Congratulations, also, Thank you!

Submitted(+1)

Really nice little game but boss is a tank (literally and figuratively).

Developer

Thank you for playing it!

Gonna be more careful next time XD