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Not So Idle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #16 | 4.152 | 4.152 |
CREATIVE | #20 | 4.394 | 4.394 |
OVERALL | #28 | 4.030 | 4.030 |
FUN | #40 | 3.970 | 3.970 |
AUDIO | #52 | 3.727 | 3.727 |
EASY TO GET INTO | #52 | 4.152 | 4.152 |
VISUALS | #89 | 3.788 | 3.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 Seconds you must upgrade your main adversary, making dodging and weaving more difficult
What was the size of your team?
3
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://fartfish.itch.io/
https://marcus-maldonado.itch.io/
https://pastramicity.itch.io/
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Comments
This is a neat and polished game.
The biggest issue is that unless you maximize the window, the upgrade bar might not show up, which makes it easy to miss out on the mechanic entirely. It might be fixable by messing with the viewport settings in itch.io
Balance wise, bounciness seems like the most dangerous upgrade. I was able to get to the point where all upgrades were fully maxed out without upgrading bounciness once without much trouble. Once I got that first bounce, I was almost immediately deleted.
Good work.
Yeah, Unity's UI was giving me alot of trouble. We tried to scale the increase in points you get by the difficulty of the powerup, but we didn't have much time to tune things. Thanks for the feedback! (I also realize that no one really cares about points if theres no leaderboard lol)
One of the most creative of the jam that I have played so far! Had a minor issue where parts of the screen were cut off when not in full-screen mode.
Thanks a bunch! Yeah Unity was giving us troubles. Sorry about that