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Deletion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #144 | 3.222 | 3.222 |
VISUALS | #158 | 3.222 | 3.222 |
OVERALL | #161 | 3.111 | 3.111 |
THEME | #178 | 2.778 | 2.778 |
AUDIO | #186 | 2.667 | 2.667 |
FUN | #204 | 2.667 | 2.667 |
EASY TO GET INTO | #234 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Yes. The user has 10 seconds of energy that is split into many different abilities.
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
https://www.mixamo.com
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://www.youtube.com/channel/UC3TAT5KfpQI4AowSllKuAkQ
https://www.youtube.com/channel/UC3sUNEOIwDXm7WAa6RsoxGw
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Comments
A very nice game and idea.I really liked the visuals but sometimes it shows platform is near the player but player still falls down otherwise great game.Keep going:)
Thanks for the feedback! I noticed that as well, and I feel it's due to the lack of sense where the player is. Shadows, lighting, and camera work greatly affect how the user perceives the player, and we didn't spend a lot of time on that. :)
The idea of being a trojan that runs from an AV software is very creative, I liked it! The soundtrack is top notch. Projectiles are very cool! The graphics of the player and the level could be improved.
Thanks for the feedback, and I totally agree! Both members of this team are programmers, so graphics have always been a challenge. :)
Cool game I'm not sure if I've played a 3d bullet hell game before it's pretty cool would have been nice to be able to go fullscreen but overall good job.
Thanks for the feedback! We actually did add a fullscreen button, but it didn't scale up the resolution. We never ended up fixing it so we just removed it. :)
I'm a sucker for swarm missiles and glowy particles, so I love that part of the game. The Parkour/platforming part of the game feels quite... stiff, however, and it's tough to judge where the "bullets" are.
Very original though, quite different from the other submissions I've played.
Thanks for the feedback! We focused too much on the level design and neglected smooth player movement, so I totally see where you're coming from!