Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Elia Perantoni

33
Posts
4
Followers
3
Following
A member registered Mar 05, 2020 · View creator page →

Creator of

Recent community posts

Thank you a ton! We’re flattered you found the idea creative.

That’s great to hear, thank you very much!

My fav game so far! The wind orb mechanic is so cool

I’m astonished that you were able to produce such a polished and complete game in 48hrs. From the cinematic sequences, to the terrain, particles, animations, plenty of tasks to get rewards. It’s crazy to me that you did all that in only two days.

Other than that, the game is very, the memes are good.

11/10 such good game.

Hahaha the water was created by @Cialdi to make for a temporary placeholder, but then everyone in the team loved it so we kept it. Thank you!

That’s my favourite feature as well! Thank you <3

Thank you! Yes the intentention was to make it pretty hard

RIP to a true one

Thank you for the feedback! Yeah the movement could use some tuning, you’re definitely right :(

REALLY well done! Super polished game, the music is fitting, the sound effects are cool. 10/10

I think I kinda understood how the game is supposed to play out but couldn’t find the Go button. Also I find the mode system tedious. Why would I ever not want to be in build mode?

I’m getting Thomas was Alone vibes. Very calming music. But I agree with what others have said: difficulty curve is pretty steep.

Thank you for the honest review! Yeah some terms are not very accurate indeed xD. We’re flattered to hear you found it easy to get into and bug free. Thanks!

Thank you! We had quite a bit of fun with shaders.

I enjoyed the game: it gets challenging but not too much. The spacebar can be spammed which makes for a somewhat frenetic (therefore fun) gameplay in later levels at the cost of making early levels trivial.

I feel like the bullets are too small and make the game too difficult. Also some music is missing. But the idea is original and the game quite fun!

I agree that the game is too dark and also kinda slow. I would’ve preferred a higher rate of fire. But I think those are just personal preference. The game feels very polished overall.

Simple but fun, I liked it! I think the difficulty hits the sweet spot: challenging but not impossible.

Hey nice game! The 10-second worth of energy is very nice. I liked that you can select the difficulty. Very nice!

I loved the idea of spawning a ton of tiny bullets. The music and sound effects are so cool. The patterns are indredibly well done, I especially liked the one that seems to keep the bullets attached by a string. Awesome job!

Super super super fun and creative! Perfect score. I really loved it.

Incredibly well polished, fun but also very challenging! The sprites are very well done. Love the idea of different levels each with its own pattern. 10/10!

The idea of being a trojan that runs from an AV software is very creative, I liked it! The soundtrack is top notch. Projectiles are very cool! The graphics of the player and the level could be improved.

The idea is cool and the game feels very polished. Quite difficult though!

I had a good laugh lmao.

The high rate of fire and large number of particles make for a very fun gameplay.

The music gets kinda repetitive after a while but it fits the theme.

Good job!

As I understand, every single pixel in your game must be a color from the palette. Anti-aliasing, shading and post processing are all forbidden since they produce pixels of different colors.

e.g. say you’re only allowed to use black and white but you use anti-aliasing

see how anti-aliasing has created extra gray pixels that would not be allowed? The same goes for any other thing that creates pixels of different colors from the ones in the palette.

Thank you! :)

(1 edit)

Man I love this game! The sound effects and the animations are genuinely spectaular and the art is so simple yet adorable.

I like it a lot, full ratings!

I like the animations for the player! The fact that the nearest blocks are still lit up even in darkness, adds a level of depth to the gampeplay that other similar games lack IMO. What I mean by that is: completing a level (they are very well crafted btw!) require a mix of memory but also careful movements. Well done!!

Thank you! I would have loved to add some animations for the player but I didn’t have the time unfortunately :(

(1 edit)

Thank you @Vexed Programmer!