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Sneeze Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #4 | 4.561 | 4.561 |
OVERALL | #4 | 4.386 | 4.386 |
AUDIO | #9 | 4.281 | 4.281 |
FUN | #13 | 4.281 | 4.281 |
VISUALS | #18 | 4.421 | 4.421 |
CREATIVE | #22 | 4.351 | 4.351 |
EASY TO GET INTO | #22 | 4.386 | 4.386 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The player sneezes every 10 seconds, which serves as a fundamental piece for the gameplay.
What was the size of your team?
One, just me. Music is licensed by Waterflame.
Please credit the resources that you used during the jam (if you used any)
Just music.
https://www.newgrounds.com/audio/listen/628426
https://www.newgrounds.com/audio/listen/695793
https://www.newgrounds.com/audio/listen/901623
https://www.newgrounds.com/audio/listen/607081
https://www.newgrounds.com/audio/listen/1000121
https://www.newgrounds.com/audio/listen/628426
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
None.
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Comments
Great work, love the selection of music :) I see you used graphy too, I though the menu had animations (when I clicked credits) but it looks like it animated on start only xD. I would have liked a bit more room to move about on the boss fight but other than that the game feels good too play and the simple art is aesthetically pleasing !
Very interesting project! The art was simple, but really immersive and the music's mixed really well with the overall theme.
I just missed some way to recharge my health, since it's easy to make a simple wrong movement and loose a lot of health... I think it could be interesting if the sneeze damage had a little of vampirism in it. Recharging just a little bit of health for every hit that landed on an enemy. I don't think this would be too overpower since it's not that easy to land a lot of bullets on the enemies and it would encourage the player even more to attack with the sneeze.
I would also leave the sneeze direction for more time on screen, maybe even all the 10 seconds... Since the map is full of holes, the current 3 seconds made me play safe and slow. Because I couldn't tell if I would be in an impossible position when the sneeze direction appeared.
Overall it was a fun experience. Great tutorial and the difficulty felt right.
Really enjoyed this one.
I like the geometric art style, and the main mechanic is definitely a very neat idea.