Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sneeze HellView game page

Battle against enemies using a weaponized sneeze!
Submitted by KaitoMajima โ€” 2 hours, 41 minutes before the deadline
Add to collection

Play game

Sneeze Hell's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#44.5614.561
OVERALL#44.3864.386
AUDIO#94.2814.281
FUN#134.2814.281
VISUALS#184.4214.421
CREATIVE#224.3514.351
EASY TO GET INTO#224.3864.386

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The player sneezes every 10 seconds, which serves as a fundamental piece for the gameplay.

What was the size of your team?
One, just me. Music is licensed by Waterflame.

Please credit the resources that you used during the jam (if you used any)
Just music.
https://www.newgrounds.com/audio/listen/628426
https://www.newgrounds.com/audio/listen/695793
https://www.newgrounds.com/audio/listen/901623
https://www.newgrounds.com/audio/listen/607081
https://www.newgrounds.com/audio/listen/1000121
https://www.newgrounds.com/audio/listen/628426

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
None.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 43 ยท Previous page ยท First page
Submitted(+1)

Really cool game! I didn't find any downsides.

Submitted(+2)

Your game was incredibly fun—definitely among my favorites I've seen so far, if not just straight up my favorite. I thought every aspect of the game was incredibly well done, but I thought the sound design and music was probably the best part for me.

The sneeze mechanic is really inventive and manages to be challenging, but also satisfying to use. I do wish that it made you invulnerable or destroyed enemy bullets though. I felt like I couldn't use it as aggressively as I wanted to because it would likely to send me into the path of oncoming bullets if I ran into the fray. It would make the sneeze easier to use, but I think trying to stay on a ledge already provides enough of a challenge as is.

I also often mistook the lighter accents  in the background for platforms, like the one under my cursor in this screenshot.

Submitted(+2)

Creative implementation of the theme, with very good designs and sound. Very good submission!

Submitted(+2)

Really amazing level of detail and scope you achieved here for a short jam! 

Love the simple but beautiful artistic direction. The glowing crystal is my favorite!
The dark blue that indicated the sides of the platforms threw me a few times as I thought I could walk on them. 

I also think I would prefer a more visual way of indicating the sneeze countdown, in addition to the nice sound indicator you provided. While playing, numbers just weren't obvious enough for me to keep track of, whereas a visual indicator of red to yellow to green would be obvious even in my peripheral. My eyes want to focus more on keeping track of enemies and the bullets!

Definitely a 5-star submission even with the minor issues along the way, it did not take away from the overall quality!

Submitted (1 edit) (+1)

What a cool mechanic!!
I'm not much into bullet hell games, but yours made me have lots of fun! Just wished for a play button before every level so I could rest a little, but overall, awesome job! :D

Developer (1 edit) (+1)

There's a pause button with ESC, but that was implemented way close to the jam's deadline and I don't think I've made a great job at showcasing it. Also, I just noticed that ESC can conflict with the game on fullscreen, so mental note for both of us xD Thanks for the feedback!

(+1)

Nice game, creative usage of the theme.

Submitted(+1)

Very polished and fun with a lot of juice. Sometimes found differentiating floors from the abyss a bit difficult especially in the heat of the moment near a sneeze. I also wish that sneezing pushed you in the direction opposite of your aim instead of a random direction, but maybe that would be too abusable.

Submitted(+1)

Pretty cool concept! Game was fun, felt polished and juicy! The only nitpick I would have is that I didn't realize when I was hit, so maybe a bit more hit feedback would be nice. Everything else was on point, very good job!

Submitted(+1)

I loved the core concept, extremely well thought out. Great job!

Submitted(+1)

I love the visuals and the game mechanics, good job!

Submitted(+1)

A great concept with a great execution, was a blast to play thought, gave it a 5

Submitted(+1)

Gave 5 *  in everything. For a jam this game is awesome. Theme is on point. Tutorial well designed. Little polish needed with directions where the player should go, maybe a story element to cure the cold(and get another one). Great job.

Submitted(+1)

Really good game!!The sfx fits very well with the music and art style (by the way its pretty cute) Sometimes its a little hard to find the "way blocks" that appear after clearing the map, i've spend some time to understand that they are grounds to step on it. But, man i had a pretty good time playing it xd GL!!

Developer(+1)

Yeah, after submitting the jam I also noticed that problem... Maybe an arrow direction would have helped for my case, sort of how games like Metal Slug used to do back in the day (A "GO" arrow pointing to the exit). Thanks for the feedback tho!

Submitted(+1)

Really nice! Big props for using Waterflame's music. Small feedback: movement is smoothed a bit too much, the sneeze's bullet could've been more powerful, because it just felt like an inconvienience for a very small damage boost, so I just was forced to run away from enemies when I sneezed to not fall out of the map randomly. Last thing, a volume slider please :P 

Nice job overall, I really enjoyed this game!

Developer

Adding a volume slider was definitely on my plans, but I had to cut them out because I was running out of time real fast. Once I make a post game jam version of this, expect a better menu and better gameplay overall :)

Submitted(+1)

First, I looooove that i could skip the tutorial -the polish and action juice is really good in this game!  I like the concept with the countdown bullet sneeze.  Really awesome game! :D

Submitted(+1)

love the minimalist aesthetic, gameplay is pretty fluid <3

Submitted(+1)

Overall an incredibly fun game! The mechanic was unique, the gameplay was exhilarating and overall was incredibly fun. I appreciate that you remove bullets from enemies when they are killed, it's a very nice touch. I also enjoyed all the times you managed to use sneeze "the oath of sneeze" "sneezed out". It was all super fun and I really enjoyed it!

(+1)

Insane level of polish and charm for a jam submission, as a solo dev you should be beyond proud of yourself.

Music is also killer, great choice.

(+1)

Very creative use of the theme, with a rather satisfying noise for the actual sneeze. Visually solid, but I had a little bit of trouble moving around stages though because of how dark the floor is, and sometimes even falling through the thin gaps between small platforms when stopping over them.

Submitted(+1)

Very unique and great-looking visuals, tons of fun to play!

Viewing comments 20 to 1 of 43 ยท Previous page ยท First page