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A jam submission

Mafia CODEView game page

this is a little game that I made in the last days of bullet hell game jam
Submitted by Parquesun โ€” 1 hour, 39 minutes before the deadline
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Mafia CODE's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#2452.3193.667
CREATIVE#2692.1083.333
THEME#2711.8973.000
VISUALS#2722.1083.333
OVERALL#2801.8973.000
AUDIO#3101.2652.000
EASY TO GET INTO#3151.6872.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
every 10 seconds show up more enemies

What was the size of your team?
solo

Please credit the resources that you used during the jam (if you used any)
no , asserts used I just copied some sprites from pokemom for game boy

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/home?lang=pt

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Comments

Submitted

I'm unsure what the point of writing the code into the computer is, can you get more time, or something? Or more life? The combat is fun, it took me a couple minutes to figure out I'm suppose to just run into stuff (usually a bad thing in bullethells) The movement being fast feels good because of this, but the camera tends to lag behind a lot, especially if you've just come from the top of the map, can't see more than a few tiles below you. 

WITH THAT SAID, this means you can fix everything with a few variable changes, which is awesome. The game itself is super fun. I'd love to see it taken to another level. 

Submitted

I like the concept, and it was more fun than I expected. Felt like i was running around in professor oak's lab. Good work

Submitted

It's a pretty good idea, but the player moves a bit too fast in my opinion. I like the retro art style (wink wink, I'm definitely not biased). Good job!