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Grimly Gulch's Deathly Aces (Read Description)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | #58 | 3.667 | 3.667 |
OVERALL | #83 | 3.556 | 3.556 |
CREATIVE | #105 | 3.444 | 3.444 |
THEME | #105 | 3.333 | 3.333 |
VISUALS | #106 | 3.667 | 3.667 |
FUN | #133 | 3.222 | 3.222 |
EASY TO GET INTO | #167 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The "Health" is a 10 second timer that counts down whenever a second passes, or an enemy hits you. You gain time back whenever you defeat enemies.
What was the size of your team?
2
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Tyson Black and Reese Mayea from JamPaktGames
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Comments
I love the various characters (personally I think the bottle guy is really cool) and the nostalgia art style. Really fun, but also quite tough, as the reload takes a lot of time.
haha I've heard that so many times. I'll probably work on the reload times after the jam, but I personally never found much of an issue with them because the first character has time slow, the second has two guns, and the third has half the reload time of the others. I even got to round 102 on sheriff. But thanks!
I loved the cricket bat guy. I wish that was the whole game!
It was a bottle, but that's what I get for making the sprite instead of leaving it to my dedicated artist haha! Glad you liked it, I've heard a few people say they liked that character the most now, so I might consider rebalancing the others (even though I do the best using the first character with the time slow haha)
Hello!
Great game but the ten second timer doesn't do this game any favors. The reload speed was too slow to maintain the game even when getting great shots. the sporadic movements of characters without any warnings meant I often shot at a character who was stationary and would move just in time to dodge my bullet and causing me to run out of time
thanks for the feedback. I actually did find that some of those things made it difficult, but I was able to work around most of them with some strategic playing, and me and a couple others got past wave 50 on all characters, and I got past wave 100 with the first character. I think it's definitely hard to do given what you said, but certainly possible with practice, much like anything.
Enjoyed the different characters, the bottle guy was my favourite. Nice music and great game!
thanks! My favorite to use is the Sheriff (time slow guy), I even made it to wave 97 with him, but I've heard a few people say they especially enjoyed the Bartender.
The game was fun looked great and the music was awesome good job.
thanks!
Really liked the western aesthetic and music! Took a sec for me to figure out what was going on, but was fun when I did. Good work guys
Thank you! Believe it or not, the western style was actually planned even before the jam theme was announced, and we liked the idea so much that we just hoped that whatever the theme turned out to be, it wouldn't mess it up!