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Warth Of Doltan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #155 | 1.746 | 2.667 |
Gameplay | #174 | 1.746 | 2.667 |
Technical | #179 | 1.746 | 2.667 |
Overall | #182 | 1.789 | 2.733 |
Creativity | #189 | 1.964 | 3.000 |
Visuals | #191 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule B
Only used the colors in the greyscale
Theme
No
This game does not follow the optional theme
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
I agree with 100% of Herorobb's comment. The only thing I might add is that the control scheme feels a bit weird IMO. I couldn't finish the game either, it might be a bit too hard.
Pretty cool. I liked the art quite a lot. I can't put my finger on why, but it reminds me of a certain era of old pc games. The enemies felt quite bullet spongy. I think 1-2 shots to kill them would have felt better. I don't think there was a way to kill the turrets, right? I spent one of my lives just standing in front of it and firing to see if it could die and it killed me first. Also a sound for the player firing, any sound at all, would really add a whole whole lot to the feel of the game. I couldn't find a way to reliably dodge the enemy's firing, so it became a game of "How lucky can I get jumping randomly to dodge enemy bullets while spamming the shoot button?" I think that if you update the game to add just a few more things like that and maybe make it a bit longer (I'm not sure about how long the game actually is, I always died before I got to an end). I think you've got a really solid base. I like it and I think you should keep updating it.
thanks thats energizing
and a little tip ,if you draw the enemies near the turret, it will kill them.and you can jump on it