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Death, is that you?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #29 | 3.549 | 3.833 |
Technical | #34 | 3.395 | 3.667 |
Overall | #66 | 3.240 | 3.500 |
Gameplay | #67 | 3.086 | 3.333 |
Visuals | #76 | 3.395 | 3.667 |
Creativity | #125 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Enjoy the game :)
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
There's really not much to do here, other than run and jump. Perhaps a mechanic where you can break certain barriers in order to evade death? But that's just an idea.
Level design needs a bit more work too. I keep running into dead ends, and I can't really see the path ahead of me.
Great concept! Enjoyed playing the game. It is a bit short and thus it's easy to memorize the path. The first time I got trapped, it instantly got me more determined to outplay the death XD. Good job. Keep it up :)
Thank you for your feedback :) I wish I'd had time to add a cople more levels, because my game is indeed too short.
Didn't find the memorization too hard ;) basically just picked the path that seemed to have the hardest platforming and chose that one :p fun little game with a nice vibe. Good job!
Nice game! I love the music. I found some strange things, I could walk through the wall.
Thank you! Through my testing I didn't encounter those glitches, but just now I've been able to reproduce some strange behaviour.
I have to side with Robb here. While I understand the intent behind not making the path clear, there's no visual cues to help with memorization, since every path looks the same. Had to write down the path sequence on a piece of paper.
Kudos for making a complete game!
I had planned to add some trees and signs, I believe that would have been helpful to remember the good and bad paths. But I guess I didn't have time for that, though I might add them post-jam :)
Cool. It was short, but nice. I didn't like the "pick a path" part of it, though. When there are 2-3 alternatives and you have no way of knowing which one won't lead to a dead end until you do trial and error or get lucky. It's absolutely wild that you made it in just sdl2, though. That's cool.
Thank you for the kind words :) I made the "pick a path" mechanic with the intention of making the game a little longer by forcing the player to die a couple of times and memorize the map, but I understand that it can be a little bit frustrating too.
And yeah, I try to make all my 2D games using only SDL2 :)