Cool. It was short, but nice. I didn't like the "pick a path" part of it, though. When there are 2-3 alternatives and you have no way of knowing which one won't lead to a dead end until you do trial and error or get lucky. It's absolutely wild that you made it in just sdl2, though. That's cool.
Viewing post in Death, is that you? jam comments
Thank you for the kind words :) I made the "pick a path" mechanic with the intention of making the game a little longer by forcing the player to die a couple of times and memorize the map, but I understand that it can be a little bit frustrating too.
And yeah, I try to make all my 2D games using only SDL2 :)