Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Thank you for the kind words :) I made the "pick a path" mechanic with the intention of making the game a little longer by forcing the player to die a couple of times and memorize the map, but I understand that it can be a little bit frustrating too.

And yeah, I try to make all my 2D games using only SDL2 :)