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A jam submission

The BuildingView game page

Short Escape Room Game
Submitted by theresilan — 43 minutes, 53 seconds before the deadline
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The Building's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1552.2683.000
Creativity#1842.0792.750
Gameplay#2011.3231.750
Overall#2021.5122.000
Technical#2101.1341.500
Audio#2110.7561.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Rule

Rule A

Only used the colors black (#000000) and white (#FFFFFF)

Theme

No

This game does not follow the optional theme

Original Art

Yes

Created own art

Original Audio

No

Didn't create own audio

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Comments

Submitted(+1)

Good art and a good idea! Now it would need some polish, mostly around controls and some tutorial to get started. IMO Some highlight around stuff you can interact with would clarify what's going on, I would never have finished the game without the walkthrough.

Also the main bug I had was being stuck, unable to move. I had to reboot the game over and over again.

Developer

Thanks! About the player stuck, i can't fix it before due to deadline, and about highlight around the stuff, i really forgot to add it before, thanks for the idea.

Submitted(+1)

Hey. I have some feedback for your game.

Firstly, sometimes I'd just have to restart the game because I'd not be able to walk.

Secondly, "choosing" items is super hard.

Thirdly, I wish you'd tell me how to control the game.

Furthermore, I'd absolutely not be able to beat the game without the walkthrough.

In addition to that, some audio would be nice.

Lastly, how the heck does a straw open a jewelry box?

I "Beat" your game anyway though:


Developer

Thanks for the feedback! yeah i know there's a lot of bug because i just make this game in 4 day due to deadline and this is my first time making a game. Also, the jewerly box is using tubular lock, so the pins are around the circle hole, and there's a tubular lock that can be open by a normal cylinder item with a hole on it.

Submitted(+1)

I don't want to sound disheartening, but this was hard to play. I thought this was completely broken and unplayable at first because I assumed it was point and click gameplay. Eventually I figured out you need to use the arrow keys to move, but I got the character stuck in a corner or up against a wall around six times and no directional key would get me unstuck. But sometimes those types of things are easy to overlook or even notice when you're testing your own game and know exactly what to do. I tried to only use the guide when I was completely stumped and had no idea what to do next. No matter what I did, I couldn't get a description for anything but the tv in the first room. I looked at the walkthrough and found I had to pour water on the outlet, so I did that. But I noticed that your movement doesn't stop when you're navigating the inventory, so it was difficult to use items in the spot you want to use them. Also it is quite hard to determine what item you have selected sometimes as the description doesn't always match the name of the item. I continued and got stuck against a wall a few more times, requiring me to manually close the game and restart. I assumed the six digit number on the note was the passcode to the door. So I tried to examine the door again and I tried typing the number itself when next to the door. Then I eventually figured out the lock on the couch from brute force, just trying everything in the inventory everywhere I thought I possibly could. I had to look up the guide again to figure out you needed to use the phone to figure out the passcode and then use the phone again on the door to unlock it. Also there is what appears to be a light switch at the top of the screen that follows you from room to room.

So, I was confused about the parameters of how to play the game and when I did play the game, I was confused about what the game wanted me to do. I think having a lot, lot, lot more descriptions of things and stuff you can interact with, even if it doesn't have direct relevance to the puzzles at hand, would help immensely. Having the inventory open pause player movement would make it feel much better, and maybe have a dark box around any text in the inventory and descriptions would make it more clear what you were supposed to be looking at on screen. A little text on the screen before the gameplay actually starts that says how to engage with the game (arrow keys to move, space to inspect, shift to see inventory, enter to use item) would have reduced about 50% of my frustration. A little background music would be nice, but is ultimately unnecessary.

I'm really sorry this sounds so negative and I hate being this critical, but I don't want to just say  "I didn't like it." because that's not helpful and I didn't want to say "It was fine." because then you don't figure out how to learn and improve.

Developer(+1)

No need to sorry, i hate this game too. Also  thanks for the feedback! Yeah i know there's so much bug on this game, i also always get stuck in the first room, i want to fix it too, but the deadline make it harder.

Submitted(+1)

I just hope you didn't get upset at my comment :(

I know about the deadline. It can be a real pain sometimes lol

Developer(+1)

Yeah lol deadline sucks. Also im not get upset from your comment because that's a truth that my game is bad lol

Developer(+1)

Oh yeah i also planning making a new game. Will you mind to play it? I want to know how much i improve from now

Submitted

Sure I can try. I can probably make some time to play it when you have it if you message me or something.

Developer

Ahh okay thanks a lot!

Developer

Walkthrough here :

https://theresilan.blogspot.com/2021/04/the-building-walkthrough.html